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141 lines
5 KiB
C++
141 lines
5 KiB
C++
//
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// Profile.cpp
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// hifi
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//
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// Created by Stephen Birarda on 10/8/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#include <QtCore/QSettings>
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#include <UUID.h>
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#include "Profile.h"
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#include "DataServerClient.h"
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Profile::Profile(const QString &username) :
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_username(username),
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_uuid(),
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_lastDomain(),
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_lastPosition(0.0, 0.0, 0.0),
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_lastOrientationSend(0),
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_faceModelURL()
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{
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if (!_username.isEmpty()) {
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// we've been given a new username, ask the data-server for profile
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DataServerClient::getClientValueForKey(DataServerKey::UUID);
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DataServerClient::getClientValueForKey(DataServerKey::FaceMeshURL);
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DataServerClient::getClientValueForKey(DataServerKey::SkeletonURL);
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// send our current domain server to the data-server
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updateDomain(NodeList::getInstance()->getDomainHostname());
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}
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}
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QString Profile::getUserString() const {
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if (_uuid.isNull()) {
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return _username;
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} else {
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return uuidStringWithoutCurlyBraces(_uuid);
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}
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}
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void Profile::setUUID(const QUuid& uuid) {
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_uuid = uuid;
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// when the UUID is changed we need set it appropriately on our avatar instance
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Application::getInstance()->getAvatar()->setUUID(_uuid);
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}
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void Profile::setFaceModelURL(const QUrl& faceModelURL) {
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_faceModelURL = faceModelURL;
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QMetaObject::invokeMethod(&Application::getInstance()->getAvatar()->getHead().getFaceModel(),
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"setURL", Q_ARG(QUrl, _faceModelURL));
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}
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void Profile::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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_skeletonModelURL = skeletonModelURL;
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QMetaObject::invokeMethod(&Application::getInstance()->getAvatar()->getSkeletonModel(),
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"setURL", Q_ARG(QUrl, _skeletonModelURL));
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}
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void Profile::updateDomain(const QString& domain) {
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if (_lastDomain != domain) {
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_lastDomain = domain;
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// send the changed domain to the data-server
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DataServerClient::putValueForKey(DataServerKey::Domain, domain.toLocal8Bit().constData());
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}
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}
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static QByteArray createByteArray(const glm::vec3& vector) {
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return QByteArray::number(vector.x) + ',' + QByteArray::number(vector.y) + ',' + QByteArray::number(vector.z);
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}
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void Profile::updatePosition(const glm::vec3 position) {
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if (_lastPosition != position) {
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static timeval lastPositionSend = {};
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const uint64_t DATA_SERVER_POSITION_UPDATE_INTERVAL_USECS = 5 * 1000 * 1000;
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const float DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS = 1;
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if (usecTimestampNow() - usecTimestamp(&lastPositionSend) >= DATA_SERVER_POSITION_UPDATE_INTERVAL_USECS &&
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(fabsf(_lastPosition.x - position.x) >= DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS ||
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fabsf(_lastPosition.y - position.y) >= DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS ||
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fabsf(_lastPosition.z - position.z) >= DATA_SERVER_POSITION_CHANGE_THRESHOLD_METERS)) {
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// if it has been 5 seconds since the last position change and the user has moved >= the threshold
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// in at least one of the axis then send the position update to the data-server
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_lastPosition = position;
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// update the lastPositionSend to now
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gettimeofday(&lastPositionSend, NULL);
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// send the changed position to the data-server
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DataServerClient::putValueForKey(DataServerKey::Position, createByteArray(position).constData());
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}
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}
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}
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void Profile::updateOrientation(const glm::quat& orientation) {
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glm::vec3 eulerAngles = safeEulerAngles(orientation);
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if (_lastOrientation == eulerAngles) {
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return;
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}
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const uint64_t DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS = 5 * 1000 * 1000;
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const float DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES = 5.0f;
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uint64_t now = usecTimestampNow();
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if (now - _lastOrientationSend >= DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS &&
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glm::distance(_lastOrientation, eulerAngles) >= DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES) {
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DataServerClient::putValueForKey(DataServerKey::Orientation, createByteArray(eulerAngles).constData());
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_lastOrientation = eulerAngles;
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_lastOrientationSend = now;
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}
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}
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void Profile::saveData(QSettings* settings) {
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settings->beginGroup("Profile");
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settings->setValue("username", _username);
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settings->setValue("UUID", _uuid);
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settings->setValue("faceModelURL", _faceModelURL);
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settings->setValue("skeletonModelURL", _skeletonModelURL);
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settings->endGroup();
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}
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void Profile::loadData(QSettings* settings) {
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settings->beginGroup("Profile");
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_username = settings->value("username").toString();
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this->setUUID(settings->value("UUID").toUuid());
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_faceModelURL = settings->value("faceModelURL").toUrl();
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_skeletonModelURL = settings->value("skeletonModelURL").toUrl();
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settings->endGroup();
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}
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