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Also moved Rig::updateAnimations() now occurs after Rig::updateFromHeadParameters() and Rig::updateFromHandParameters(). This should remove a frame of lag for head and hand IK targets. Rig::updateFromEyeParameters() occurs after Rig::updateAnimations(). But now the eye JointStates are re-computed, this is the actual fix for the local eye tracking issue. |
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CMakeLists.txt |