overte/interface/resources/shaders/deferred_light_limited.vert

19 lines
564 B
GLSL

#version 120
//
// deferred_light_limited.vert
// vertex shader
//
// Created by Andrzej Kapolka on 9/19/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
void main(void) {
gl_Position = ftransform();
vec4 projected = gl_Position / gl_Position.w;
gl_TexCoord[0] = vec4(dot(projected, gl_ObjectPlaneS[3]) * gl_Position.w,
dot(projected, gl_ObjectPlaneT[3]) * gl_Position.w, 0.0, gl_Position.w);
}