overte/libraries/entities-renderer/src/RenderableMaterialEntityItem.h

60 lines
2 KiB
C++

//
// Created by Sam Gondelman on 1/18/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableMaterialEntityItem_h
#define hifi_RenderableMaterialEntityItem_h
#include "RenderableEntityItem.h"
#include <MaterialEntityItem.h>
class NetworkMaterial;
namespace render { namespace entities {
class MaterialEntityRenderer : public TypedEntityRenderer<MaterialEntityItem> {
using Parent = TypedEntityRenderer<MaterialEntityItem>;
using Pointer = std::shared_ptr<MaterialEntityRenderer>;
public:
MaterialEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {}
private:
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRender(RenderArgs* args) override;
ItemKey getKey() override;
ShapeKey getShapeKey() override;
QUuid _parentID;
bool _clientOnly;
QUuid _owningAvatarID;
glm::vec2 _materialPos;
glm::vec2 _materialScale;
float _materialRot;
Transform _renderTransform;
std::shared_ptr<NetworkMaterial> _drawMaterial;
static int _numVertices;
static std::shared_ptr<gpu::Stream::Format> _streamFormat;
static std::shared_ptr<gpu::BufferStream> _stream;
static std::shared_ptr<gpu::Buffer> _verticesBuffer;
void generateMesh();
void addTriangleFan(std::vector<float>& buffer, int stack, int step);
static glm::vec3 getVertexPos(float phi, float theta);
static glm::vec3 getTangent(float phi, float theta);
static void addVertex(std::vector<float>& buffer, const glm::vec3& pos, const glm::vec3& tan, const glm::vec2 uv);
const int SLICES = 15;
const int STACKS = 9;
const float M_PI_TIMES_2 = 2.0f * (float)M_PI;
};
} }
#endif // hifi_RenderableMaterialEntityItem_h