overte/interface/resources/shaders
2013-12-12 16:19:05 -08:00
..
ambient_occlusion.frag The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
ambient_occlusion.vert Basic ambient occlusion effect up and running; needs tweaking and 2013-08-16 17:26:47 -07:00
diffuse.frag Might as well convert the divide to a multiply. 2013-08-20 17:04:29 -07:00
face.frag Removed unused variable, fixed shader comments. 2013-07-18 18:16:45 -07:00
face.vert More work on full frame sending. 2013-08-01 13:00:01 -07:00
face_textured.frag Switching between textured and untextured modes. 2013-08-06 16:23:58 -07:00
face_textured.vert Working on support for a textured face mode that doesn't rely on the video 2013-08-06 13:27:54 -07:00
glow_add.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
glow_add_separate.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
horizontal_blur.frag To keep the frame rate up, let's only sample eight points for the blur. 2013-08-13 14:52:35 -07:00
iris.frag Added refraction to irises. 2013-06-14 16:46:34 -07:00
iris.vert It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing 2013-06-14 17:21:35 -07:00
metavoxel_point.vert Diffuse lighting. 2013-12-12 16:19:05 -08:00
model.frag Normal map support almost there. 2013-10-29 22:13:00 -07:00
model.vert Normal map support almost there. 2013-10-29 22:13:00 -07:00
model_normal_map.frag Normal map support almost there. 2013-10-29 22:13:00 -07:00
model_normal_map.vert Normal map support almost there. 2013-10-29 22:13:00 -07:00
occlusion_blur.frag Optimizations for occlusion blur (the main one being that we only need to 2013-08-20 11:52:43 -07:00
oculus.frag Moved Oculus code out of Application, started on using StereoConfig to get 2013-11-26 11:59:06 -08:00
passthrough.vert fix projection between shaders 2013-09-26 17:03:50 -07:00
perlin_modulate.frag Better names for the shaders. 2013-05-16 13:08:21 -07:00
perlin_modulate.vert Better names for the shaders. 2013-05-16 13:08:21 -07:00
point_size.vert fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
shadow_map.frag Lighten the shadows, remove some debug code. 2013-11-21 12:29:22 -08:00
skin_model.vert Allow more clusters per mesh. 2013-10-31 17:01:00 -07:00
skin_model_normal_map.vert Allow more clusters per mesh. 2013-10-31 17:01:00 -07:00
skin_voxels.vert More work on avatar voxels. 2013-06-01 15:06:29 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
vertical_blur.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
vertical_blur_add.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
voxel.geom added normals to voxel shader 2013-09-27 13:26:58 -07:00