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Sitting and standing modes work even in desktop mode. We were inadvertently checking for HMD Mode instead of if the head was valid. * A change was made to the ViveControllerManager to return head poses in the correct standing universe when in desktop mode. * The default sensorToWorld matrix in desktop mode is similar to the one returned by the system for Vive and Oculus sensor frame; y = 0 is at floor level. * Sitting mode, walking mode and recentering flags are now visible in the AnimStats. |
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CMakeLists.txt | ||
interface.exe.manifest |