overte/scripts/system/html/entityList.html
David Rowe dd8eac8cb2 Remove superfluous keyboardControl.js file and references
The raiseAndLowerKeyboard.js script is automatically injected into these pages, instead.
2018-05-04 16:14:42 +12:00

101 lines
5.5 KiB
HTML

<!--
// entityList.html
//
// Created by Ryan Huffman on 19 Nov 2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-->
<html>
<head>
<link rel="stylesheet" type="text/css" href="css/edit-style.css">
<script src="js/list.min.js"></script>
<script type="text/javascript" src="qrc:///qtwebchannel/qwebchannel.js"></script>
<script type="text/javascript" src="js/eventBridgeLoader.js"></script>
<script type="text/javascript" src="js/spinButtons.js"></script>
<script type="text/javascript" src="js/entityList.js"></script>
</head>
<body onload='loaded();'>
<div id="entity-list-header">
<input type="button" class="glyph" id="refresh" value="F" />
<div>
<input type="button" id="locked" class="glyph" value="&#xe006;" />
<input type="button" id="visible" class="glyph" value="&#xe007;" />
</div>
<input type="button" id="export" value="Export Selection" />
<input type="button" id="pal" class="glyph" value="&#xe00c;" />
<input type="button" class="red" id="delete" value="Delete" />
</div>
<div id="entity-list">
<div id="search-area">
<span class="icon-input"><input type="text" class="search" id="filter" placeholder="Filter" /><span>Y</span></span>
<input type="button" id="in-view" class="glyph" value="&#xe007;" />
<div id="radius-and-unit" class="number">
<label for="radius">Search radius <span class="unit">m</span></label>
<input type="number" id="radius" value="100" />
</div>
</div>
<div id="entity-table-scroll">
<table id="entity-table">
<colgroup>
<col span="1" id="col-type" />
<col span="1" id="col-name" />
<col span="1" id="col-url" />
<col span="1" id="col-locked" />
<col span="1" id="col-visible" />
<col span="1" id="col-verticesCount" />
<col span="1" id="col-texturesCount" />
<col span="1" id="col-texturesSize" />
<col span="1" id="col-hasTransparent" />
<col span="1" id="col-isBaked" />
<col span="1" id="col-drawCalls" />
<col span="1" id="col-hasScript" />
</colgroup>
<thead>
<tr>
<th id="entity-type">Type<span class="sort-order"></span><span id="info-toggle"><span class="glyph">D</span></span></th>
<th id="entity-name">Name<span class="sort-order"></span></th>
<th id="entity-url">File<span class="sort-order"></span></th>
<th id="entity-locked"><span class="glyph">&#xe006;</span><span class="sort-order"></span></th>
<th id="entity-visible"><span class="glyph">&#xe007;</span><span class="sort-order"></span></th>
<th id="entity-verticesCount">Verts<span class="sort-order"></span></th>
<th id="entity-texturesCount">Texts<span class="sort-order"></span></th>
<th id="entity-texturesSize">Text MB<span class="sort-order"></span></th>
<th id="entity-hasTransparent"><span class="glyph">&#xe00b;</span><span class="sort-order"></span></th>
<th id="entity-isBaked">Baked<span class="sort-order"></span></th>
<th id="entity-drawCalls">Draws<span class="sort-order"></span></th>
<th colspan="1" id="entity-hasScript"><span class="glyph">k</span><span class="sort-order"></span></th>
</tr>
</thead>
<tbody class="list" id="entity-table-body">
<tr>
<td class="type"></td>
<td class="name"></td>
<td class="url"><div class='outer'><div class='inner'></div></div></td>
<td class="locked glyph"></td>
<td class="visible glyph"></td>
<td class="verticesCount"></td>
<td class="texturesCount"></td>
<td class="texturesSize"></td>
<td class="hasTransparent glyph"></td>
<td class="isBaked glyph"></td>
<td class="drawCalls"></td>
<td class="hasScript glyph"></td>
<td class="id" style="display: none"></td>
</tr>
</tbody>
<tfoot>
<tr>
<td id="footer-text" colspan="12"> </td>
</tr>
</tfoot>
</table>
<div id="no-entities">
No entities found <span id="no-entities-in-view">in view</span> within a <span id="no-entities-radius">100</span> meter radius. Try moving to a different location and refreshing.
</div>
</div>
</div>
</body>
</html>