overte/libraries/gpu/src/gpu
2018-01-14 00:10:05 -08:00
..
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Batch.cpp Apply the projection and deferred transform fixes found while working on spectator camera 2017-06-28 15:44:17 +02:00
Batch.h fixing the stencil not clearing correctly and shaders not compiled correctly in main thread 2018-01-13 01:00:10 -08:00
Buffer.cpp Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
Buffer.h New android toolchain 2017-09-19 13:45:12 -07:00
Color.slh
Config.slh
Context.cpp Introducing a way to prevent a frame to render in stereo accross batches 2017-06-08 17:38:26 -07:00
Context.h Introducing a way to prevent a frame to render in stereo accross batches 2017-06-08 17:38:26 -07:00
DrawColor.slf Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
DrawColoredTexture.slf
DrawTexcoordRectTransformUnitQuad.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawTexture.slf
DrawTextureMirroredX.slf fix backwards HUD in mirror mode 2017-10-24 13:24:09 -07:00
DrawTextureOpaque.slf
DrawTransformUnitQuad.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawTransformVertexPosition.slv Starting to add the stencil mask for hmd 2017-05-30 16:37:10 -07:00
DrawUnitQuadTexcoord.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawVertexPosition.slv Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil 2017-05-31 00:55:28 -07:00
DrawViewportQuadTransformTexcoord.slv New android toolchain 2017-09-19 13:45:12 -07:00
DrawWhite.slf Starting to add the stencil mask for hmd 2017-05-30 16:37:10 -07:00
Format.cpp Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats 2017-12-14 17:57:34 +01:00
Format.h Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats 2017-12-14 17:57:34 +01:00
Forward.h New android toolchain 2017-09-19 13:45:12 -07:00
Frame.cpp New android toolchain 2017-09-19 13:45:12 -07:00
Frame.h move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
Framebuffer.cpp Fixed fluttering highlight bug by attaching only stencil when drawing outline 2017-11-07 18:26:15 +01:00
Framebuffer.h Resolving comments in PR 2018-01-08 17:36:08 -03:00
GPULogging.cpp
GPULogging.h
Inputs.slh Working fade parameters through instanced draw calls 2017-07-18 17:01:17 +02:00
Metric.h Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
PackedNormal.slh
PageManager.cpp
PageManager.h
Paint.slh
Pipeline.cpp
Pipeline.h
Query.cpp New android toolchain 2017-09-19 13:45:12 -07:00
Query.h
Resource.cpp
Resource.h Cleaning up counters and naming schemes... 2017-05-17 18:31:28 -07:00
Shader.cpp FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
Shader.h FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
StandardShaderLib.cpp Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
StandardShaderLib.h Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
State.cpp
State.h
Stream.cpp Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format 2017-12-22 15:16:39 +01:00
Stream.h Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format 2017-12-22 15:16:39 +01:00
Sysmem.cpp
Sysmem.h
Texture.cpp Fixed some coding standard issues 2017-09-21 09:32:34 +02:00
Texture.h GLES emulaton on windows 2018-01-12 19:17:35 -08:00
Texture_ktx.cpp GLAD polish 2018-01-14 00:10:05 -08:00
Transform.slh Fixed highlight in stereo mode, including HMD (testing on simulator) 2017-11-08 13:49:18 +01:00