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Batch.cpp
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
Batch.h
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fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
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2018-01-13 01:00:10 -08:00 |
Buffer.cpp
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Cleaning up counters and naming schemes...
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2017-05-17 18:31:28 -07:00 |
Buffer.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
Color.slh
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Config.slh
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Context.cpp
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Introducing a way to prevent a frame to render in stereo accross batches
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2017-06-08 17:38:26 -07:00 |
Context.h
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Introducing a way to prevent a frame to render in stereo accross batches
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2017-06-08 17:38:26 -07:00 |
DrawColor.slf
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
DrawColoredTexture.slf
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DrawTexcoordRectTransformUnitQuad.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
DrawTexture.slf
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DrawTextureMirroredX.slf
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
DrawTextureOpaque.slf
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DrawTransformUnitQuad.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
DrawTransformVertexPosition.slv
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Starting to add the stencil mask for hmd
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2017-05-30 16:37:10 -07:00 |
DrawUnitQuadTexcoord.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
DrawVertexPosition.slv
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Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
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2017-05-31 00:55:28 -07:00 |
DrawViewportQuadTransformTexcoord.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
DrawWhite.slf
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Starting to add the stencil mask for hmd
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2017-05-30 16:37:10 -07:00 |
Format.cpp
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Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats
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2017-12-14 17:57:34 +01:00 |
Format.h
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Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats
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2017-12-14 17:57:34 +01:00 |
Forward.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
Frame.cpp
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
Frame.h
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
Framebuffer.cpp
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
Framebuffer.h
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Resolving comments in PR
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2018-01-08 17:36:08 -03:00 |
GPULogging.cpp
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GPULogging.h
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Inputs.slh
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Working fade parameters through instanced draw calls
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2017-07-18 17:01:17 +02:00 |
Metric.h
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Cleaning up counters and naming schemes...
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2017-05-17 18:31:28 -07:00 |
PackedNormal.slh
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PageManager.cpp
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PageManager.h
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Paint.slh
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Pipeline.cpp
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Pipeline.h
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Query.cpp
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
Query.h
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Resource.cpp
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Resource.h
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Cleaning up counters and naming schemes...
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2017-05-17 18:31:28 -07:00 |
Shader.cpp
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
Shader.h
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
StandardShaderLib.cpp
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
StandardShaderLib.h
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
State.cpp
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State.h
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Stream.cpp
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Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format
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2017-12-22 15:16:39 +01:00 |
Stream.h
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Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format
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2017-12-22 15:16:39 +01:00 |
Sysmem.cpp
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Sysmem.h
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Texture.cpp
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Fixed some coding standard issues
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2017-09-21 09:32:34 +02:00 |
Texture.h
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GLES emulaton on windows
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2018-01-12 19:17:35 -08:00 |
Texture_ktx.cpp
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
Transform.slh
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |