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157 lines
6.8 KiB
JavaScript
157 lines
6.8 KiB
JavaScript
"use strict";
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/*jslint nomen: true, plusplus: true, vars: true*/
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var Entities, Script, print, Vec3, MyAvatar, Camera, Quat;
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//
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// Created by Howard Stearns
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Creates a rectangular matrix of objects with no physical or entity changes after creation.
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// Useful for testing the rendering, LOD, and octree storage aspects of the system.
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//
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// NOTE: to test the full rendering of the specified number of objects (as opposed to
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// testing LOD filtering), you may want to set LOD to manual maximum visibility.
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var LIFETIME = 120;
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var ROWS_X = 17;
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var ROWS_Y = 10;
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var ROWS_Z = 10;
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// Entities will be populated from this list set by the script writer for different tests.
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var TYPES_TO_USE = ['Box', 'Sphere'];
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switch ('primitives') { // Quickly override the above by putting here one of the following case strings.
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case 'particles':
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TYPES_TO_USE = ['ParticleEffect'];
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ROWS_X = ROWS_Z = 6;
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break;
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case 'lights':
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TYPES_TO_USE = ['Light'];
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ROWS_X = ROWS_Y = ROWS_Z = 5;
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break;
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case 'blocks': // 376 triangles/entity
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TYPES_TO_USE = ["http://s3.amazonaws.com/hifi-public/marketplace/hificontent/Games/blocks/block.fbx"];
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ROWS_X = ROWS_Y = ROWS_Z = 10;
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break;
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case 'ramp': // 1,002 triangles/entity
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TYPES_TO_USE = ["http://headache.hungry.com/~seth/hifi/curved-ramp.obj"];
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ROWS_X = ROWS_Y = 10;
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ROWS_Z = 9;
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break;
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case 'gun': // 2.1k triangles/entity
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TYPES_TO_USE = ["https://hifi-content.s3.amazonaws.com/ozan/dev/props/guns/nail_gun/nail_gun.fbx"];
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ROWS_X = ROWS_Y = 10;
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ROWS_Z = 7;
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break;
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case 'trees': // 12k triangles/entity
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TYPES_TO_USE = ["https://hifi-content.s3.amazonaws.com/ozan/dev/sets/lowpoly_island/CypressTreeGroup.fbx"];
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ROWS_X = ROWS_Z = 6;
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ROWS_Y = 1;
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break;
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case 'web':
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TYPES_TO_USE = ['Web'];
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ROWS_X = ROWS_Z = 5;
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ROWS_Y = 3;
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break;
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default:
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// Just using values from above.
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}
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// Matrix will be axis-aligned, approximately all in this field of view.
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// As special case, if zero, grid is centered above your head.
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var MINIMUM_VIEW_ANGLE_IN_RADIANS = 30 * Math.PI / 180; // 30 degrees
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var SEPARATION = 10;
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var SIZE = 1;
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var MODEL_SCALE = { x: 1, y: 2, z: 3 }; // how to stretch out models proportionally to SIZE
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// Note that when creating things quickly, the entity server will ignore data if we send updates too quickly.
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// like Internet MTU, these rates are set by th domain operator, so in this script there is a RATE_PER_SECOND
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// variable letting you set this speed. If entities are missing from the grid after a relog, this number
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// being too high may be the reason.
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var RATE_PER_SECOND = 1000; // The entity server will drop data if we create things too fast.
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var SCRIPT_INTERVAL = 100;
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var ALLOWED_TYPES = ['Box', 'Sphere', 'Light', 'ParticleEffect', 'Web']; // otherwise assumed to be a model url
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var x = 0;
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var y = 0;
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var z = 0;
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var xDim = ROWS_X * SEPARATION;
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var yDim = ROWS_Y * SEPARATION;
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var zDim = ROWS_Z * SEPARATION;
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var centered = !MINIMUM_VIEW_ANGLE_IN_RADIANS;
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var approximateNearDistance = !centered &&
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Math.max(xDim, 2 * yDim, zDim) / (2 * Math.tan(MINIMUM_VIEW_ANGLE_IN_RADIANS / 2)); // matrix is up, not vertically centered
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var o = Vec3.sum(MyAvatar.position,
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Vec3.sum({x: xDim / -2, y: 0, z: zDim / -2},
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centered ? {x: 0, y: SEPARATION, z: 0} : Vec3.multiply(approximateNearDistance, Quat.getFront(Camera.orientation))));
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var totalCreated = 0;
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var startTime = new Date();
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var totalToCreate = ROWS_X * ROWS_Y * ROWS_Z;
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print("Creating " + totalToCreate + " " + JSON.stringify(TYPES_TO_USE) +
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" entities extending in positive x/y/z from " + JSON.stringify(o) +
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", starting at " + startTime);
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Script.setInterval(function () {
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if (!Entities.serversExist() || !Entities.canRez()) {
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return;
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}
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var numToCreate = Math.min(RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0), totalToCreate - totalCreated);
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var chooseTypeRandomly = TYPES_TO_USE.length !== 2;
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var i, typeIndex, type, isModel, properties;
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for (i = 0; i < numToCreate; i++) {
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typeIndex = chooseTypeRandomly ? Math.floor(Math.random() * TYPES_TO_USE.length) : i % TYPES_TO_USE.length;
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type = TYPES_TO_USE[typeIndex];
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isModel = ALLOWED_TYPES.indexOf(type) === -1;
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properties = {
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position: { x: o.x + SIZE + (x * SEPARATION), y: o.y + SIZE + (y * SEPARATION), z: o.z + SIZE + (z * SEPARATION) },
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name: "renderable-" + x + "-" + y + "-" + z,
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type: isModel ? 'Model' : type,
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dimensions: isModel ? Vec3.multiply(SIZE, MODEL_SCALE) : { x: SIZE, y: SIZE, z: SIZE },
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ignoreCollisions: true,
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collisionsWillMove: false,
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lifetime: LIFETIME
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};
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if (isModel) {
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properties.modelURL = type;
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} else if (type === 'Web') {
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properties.sourceUrl = 'https://highfidelity.com';
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} else {
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properties.color = { red: x / ROWS_X * 255, green: y / ROWS_Y * 255, blue: z / ROWS_Z * 255 };
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if (type === 'ParticleEffect') {
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properties.emitOrientation = Quat.fromPitchYawRollDegrees(-90.0, 0.0, 0.0);
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properties.particleRadius = 0.04;
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properties.radiusSpread = 0.0;
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properties.emitRate = 100;
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properties.emitSpeed = 1;
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properties.speedSpread = 0.0;
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properties.emitAcceleration = { x: 0.0, y: -0.3, z: 0.0 };
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properties.accelerationSpread = { x: 0.0, y: 0.0, z: 0.0 };
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properties.textures = "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png";
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properties.lifespan = 5.0;
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properties.colorStart = properties.color;
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properties.colorFinish = properties.color;
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properties.alphaFinish = 0.0;
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properties.polarFinish = 2.0 * Math.PI / 180;
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} else if (type === 'Light') {
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properties.dimensions = Vec3.multiply(SEPARATION, properties.position);
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}
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}
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Entities.addEntity(properties);
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totalCreated++;
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x++;
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if (x === ROWS_X) {
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x = 0;
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y++;
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if (y === ROWS_Y) {
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y = 0;
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z++;
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print("Created: " + totalCreated);
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}
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}
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if (z === ROWS_Z) {
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print("Total: " + totalCreated + " entities in " + ((new Date() - startTime) / 1000.0) + " seconds.");
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Script.stop();
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}
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}
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}, SCRIPT_INTERVAL);
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