overte/interface/src/ui/Stats.cpp
Anthony J. Thibault 0cebeb7fe9 Separated AvatarMixer inbound and outbound bandwidth on stats overlay
Also, small bug fix to BandwidthRecorder. It would incorrectly
calculate outbound pps if the input pps was 0.
2015-10-07 15:32:10 -07:00

367 lines
15 KiB
C++

//
// Created by Bradley Austin Davis 2015/06/17
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Stats.h"
#include <sstream>
#include <QFontDatabase>
#include <glm/glm.hpp>
#include <glm/gtx/component_wise.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <avatar/AvatarManager.h>
#include <Application.h>
#include <AudioClient.h>
#include <GeometryCache.h>
#include <LODManager.h>
#include <OffscreenUi.h>
#include <PerfStat.h>
#include "BandwidthRecorder.h"
#include "Menu.h"
#include "Util.h"
#include "SequenceNumberStats.h"
HIFI_QML_DEF(Stats)
using namespace std;
static Stats* INSTANCE{ nullptr };
Stats* Stats::getInstance() {
if (!INSTANCE) {
Stats::registerType();
Stats::show();
Q_ASSERT(INSTANCE);
}
return INSTANCE;
}
Stats::Stats(QQuickItem* parent) : QQuickItem(parent) {
INSTANCE = this;
const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
_monospaceFont = font.family();
_audioStats = &DependencyManager::get<AudioClient>()->getStats();
}
bool Stats::includeTimingRecord(const QString& name) {
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
if (name.startsWith("/idle/update/")) {
if (name.startsWith("/idle/update/myAvatar/")) {
if (name.startsWith("/idle/update/myAvatar/simulate/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandMyAvatarSimulateTiming);
}
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandMyAvatarTiming);
} else if (name.startsWith("/idle/update/otherAvatars/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandOtherAvatarTiming);
}
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandUpdateTiming);
} else if (name.startsWith("/idle/updateGL/paintGL/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPaintGLTiming);
} else if (name.startsWith("/paintGL/")) {
return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPaintGLTiming);
}
return true;
}
return false;
}
#define STAT_UPDATE(name, src) \
{ \
auto val = src; \
if (_##name != val) { \
_##name = val; \
emit name##Changed(); \
} \
}
#define STAT_UPDATE_FLOAT(name, src, epsilon) \
{ \
float val = src; \
if (fabs(_##name - val) >= epsilon) { \
_##name = val; \
emit name##Changed(); \
} \
}
void Stats::updateStats(bool force) {
if (!force) {
if (!Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
if (isVisible()) {
setVisible(false);
}
return;
} else if (!isVisible()) {
setVisible(true);
}
}
bool shouldDisplayTimingDetail = Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
Menu::getInstance()->isOptionChecked(MenuOption::Stats) && isExpanded();
if (shouldDisplayTimingDetail != PerformanceTimer::isActive()) {
PerformanceTimer::setActive(shouldDisplayTimingDetail);
}
auto nodeList = DependencyManager::get<NodeList>();
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(serverCount, nodeList->size());
STAT_UPDATE(framerate, (int)qApp->getFps());
STAT_UPDATE(simrate, (int)qApp->getAverageSimsPerSecond());
STAT_UPDATE(avatarSimrate, (int)qApp->getAvatarSimrate());
auto bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
STAT_UPDATE(packetInCount, bandwidthRecorder->getCachedTotalAverageInputPacketsPerSecond());
STAT_UPDATE(packetOutCount, bandwidthRecorder->getCachedTotalAverageOutputPacketsPerSecond());
STAT_UPDATE_FLOAT(mbpsIn, (float)bandwidthRecorder->getCachedTotalAverageInputKilobitsPerSecond() / 1000.0f, 0.01f);
STAT_UPDATE_FLOAT(mbpsOut, (float)bandwidthRecorder->getCachedTotalAverageOutputKilobitsPerSecond() / 1000.0f, 0.01f);
// Second column: ping
if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) {
SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
SharedNodePointer avatarMixerNode = nodeList->soloNodeOfType(NodeType::AvatarMixer);
SharedNodePointer assetServerNode = nodeList->soloNodeOfType(NodeType::AssetServer);
STAT_UPDATE(audioPing, audioMixerNode ? audioMixerNode->getPingMs() : -1);
STAT_UPDATE(avatarPing, avatarMixerNode ? avatarMixerNode->getPingMs() : -1);
STAT_UPDATE(assetPing, assetServerNode ? assetServerNode->getPingMs() : -1);
//// Now handle entity servers, since there could be more than one, we average their ping times
int totalPingOctree = 0;
int octreeServerCount = 0;
int pingOctreeMax = 0;
nodeList->eachNode([&](const SharedNodePointer& node) {
// TODO: this should also support entities
if (node->getType() == NodeType::EntityServer) {
totalPingOctree += node->getPingMs();
octreeServerCount++;
if (pingOctreeMax < node->getPingMs()) {
pingOctreeMax = node->getPingMs();
}
}
});
// update the entities ping with the average for all connected entity servers
STAT_UPDATE(entitiesPing, octreeServerCount ? totalPingOctree / octreeServerCount : -1);
} else {
// -2 causes the QML to hide the ping column
STAT_UPDATE(audioPing, -2);
}
// Third column, avatar stats
MyAvatar* myAvatar = avatarManager->getMyAvatar();
glm::vec3 avatarPos = myAvatar->getPosition();
STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z));
STAT_UPDATE_FLOAT(velocity, glm::length(myAvatar->getVelocity()), 0.1f);
STAT_UPDATE_FLOAT(yaw, myAvatar->getBodyYaw(), 0.1f);
if (_expanded || force) {
SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);
if (avatarMixer) {
STAT_UPDATE(avatarMixerInKbps, roundf(bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AvatarMixer)));
STAT_UPDATE(avatarMixerInPps, roundf(bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AvatarMixer)));
STAT_UPDATE(avatarMixerOutKbps, roundf(bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AvatarMixer)));
STAT_UPDATE(avatarMixerOutPps, roundf(bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AvatarMixer)));
} else {
STAT_UPDATE(avatarMixerInKbps, -1);
STAT_UPDATE(avatarMixerInPps, -1);
STAT_UPDATE(avatarMixerOutKbps, -1);
STAT_UPDATE(avatarMixerOutPps, -1);
}
SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
if (audioMixerNode || force) {
STAT_UPDATE(audioMixerKbps, roundf(
bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AudioMixer) +
bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AudioMixer)));
STAT_UPDATE(audioMixerPps, roundf(
bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AudioMixer) +
bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AudioMixer)));
} else {
STAT_UPDATE(audioMixerKbps, -1);
STAT_UPDATE(audioMixerPps, -1);
}
STAT_UPDATE(downloads, ResourceCache::getLoadingRequests().size());
STAT_UPDATE(downloadsPending, ResourceCache::getPendingRequestCount());
// TODO fix to match original behavior
//stringstream downloads;
//downloads << "Downloads: ";
//foreach(Resource* resource, ) {
// downloads << (int)(resource->getProgress() * 100.0f) << "% ";
//}
//downloads << "(" << << " pending)";
} // expanded avatar column
// Fourth column, octree stats
int serverCount = 0;
int movingServerCount = 0;
unsigned long totalNodes = 0;
unsigned long totalInternal = 0;
unsigned long totalLeaves = 0;
std::stringstream sendingModeStream("");
sendingModeStream << "[";
NodeToOctreeSceneStats* octreeServerSceneStats = qApp->getOcteeSceneStats();
for (NodeToOctreeSceneStatsIterator i = octreeServerSceneStats->begin(); i != octreeServerSceneStats->end(); i++) {
//const QUuid& uuid = i->first;
OctreeSceneStats& stats = i->second;
serverCount++;
if (_expanded) {
if (serverCount > 1) {
sendingModeStream << ",";
}
if (stats.isMoving()) {
sendingModeStream << "M";
movingServerCount++;
} else {
sendingModeStream << "S";
}
}
// calculate server node totals
totalNodes += stats.getTotalElements();
if (_expanded) {
totalInternal += stats.getTotalInternal();
totalLeaves += stats.getTotalLeaves();
}
}
if (_expanded || force) {
if (serverCount == 0) {
sendingModeStream << "---";
}
sendingModeStream << "] " << serverCount << " servers";
if (movingServerCount > 0) {
sendingModeStream << " <SCENE NOT STABLE>";
} else {
sendingModeStream << " <SCENE STABLE>";
}
QString sendingModeResult = sendingModeStream.str().c_str();
STAT_UPDATE(sendingMode, sendingModeResult);
}
// Incoming packets
QLocale locale(QLocale::English);
auto voxelPacketsToProcess = qApp->getOctreePacketProcessor().packetsToProcessCount();
if (_expanded) {
std::stringstream octreeStats;
QString packetsString = locale.toString((int)voxelPacketsToProcess);
QString maxString = locale.toString((int)_recentMaxPackets);
octreeStats << "Octree Packets to Process: " << qPrintable(packetsString)
<< " [Recent Max: " << qPrintable(maxString) << "]";
QString str = octreeStats.str().c_str();
STAT_UPDATE(packetStats, str);
// drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)octreeStats.str().c_str(), color);
}
if (_resetRecentMaxPacketsSoon && voxelPacketsToProcess > 0) {
_recentMaxPackets = 0;
_resetRecentMaxPacketsSoon = false;
}
if (voxelPacketsToProcess == 0) {
_resetRecentMaxPacketsSoon = true;
} else if (voxelPacketsToProcess > _recentMaxPackets) {
_recentMaxPackets = voxelPacketsToProcess;
}
// Server Octree Elements
STAT_UPDATE(serverElements, (int)totalNodes);
STAT_UPDATE(localElements, (int)OctreeElement::getNodeCount());
if (_expanded || force) {
STAT_UPDATE(serverInternal, (int)totalInternal);
STAT_UPDATE(serverLeaves, (int)totalLeaves);
// Local Voxels
STAT_UPDATE(localInternal, (int)OctreeElement::getInternalNodeCount());
STAT_UPDATE(localLeaves, (int)OctreeElement::getLeafNodeCount());
// LOD Details
STAT_UPDATE(lodStatus, "You can see " + DependencyManager::get<LODManager>()->getLODFeedbackText());
}
bool performanceTimerIsActive = PerformanceTimer::isActive();
bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);
if (displayPerf && performanceTimerIsActive) {
if (!_timingExpanded) {
_timingExpanded = true;
emit timingExpandedChanged();
}
PerformanceTimer::tallyAllTimerRecords(); // do this even if we're not displaying them, so they don't stack up
// we will also include room for 1 line per timing record and a header of 4 lines
// Timing details...
// First iterate all the records, and for the ones that should be included, insert them into
// a new Map sorted by average time...
bool onlyDisplayTopTen = Menu::getInstance()->isOptionChecked(MenuOption::OnlyDisplayTopTen);
QMap<float, QString> sortedRecords;
const QMap<QString, PerformanceTimerRecord>& allRecords = PerformanceTimer::getAllTimerRecords();
QMapIterator<QString, PerformanceTimerRecord> i(allRecords);
while (i.hasNext()) {
i.next();
if (includeTimingRecord(i.key())) {
float averageTime = (float)i.value().getMovingAverage() / (float)USECS_PER_MSEC;
sortedRecords.insertMulti(averageTime, i.key());
}
}
int linesDisplayed = 0;
QMapIterator<float, QString> j(sortedRecords);
j.toBack();
QString perfLines;
while (j.hasPrevious()) {
j.previous();
static const QChar noBreakingSpace = QChar::Nbsp;
QString functionName = j.value();
const PerformanceTimerRecord& record = allRecords.value(functionName);
perfLines += QString("%1: %2 [%3]\n").
arg(QString(qPrintable(functionName)), 90, noBreakingSpace).
arg((float)record.getMovingAverage() / (float)USECS_PER_MSEC, 8, 'f', 3, noBreakingSpace).
arg((int)record.getCount(), 6, 10, noBreakingSpace);
linesDisplayed++;
if (onlyDisplayTopTen && linesDisplayed == 10) {
break;
}
}
_timingStats = perfLines;
emit timingStatsChanged();
} else if (_timingExpanded) {
_timingExpanded = false;
emit timingExpandedChanged();
}
}
void Stats::setRenderDetails(const RenderDetails& details) {
STAT_UPDATE(triangles, details._trianglesRendered);
STAT_UPDATE(materialSwitches, details._materialSwitches);
if (_expanded) {
STAT_UPDATE(meshOpaque, details._opaque._rendered);
STAT_UPDATE(meshTranslucent, details._opaque._rendered);
STAT_UPDATE(opaqueConsidered, details._opaque._considered);
STAT_UPDATE(opaqueOutOfView, details._opaque._outOfView);
STAT_UPDATE(opaqueTooSmall, details._opaque._tooSmall);
STAT_UPDATE(translucentConsidered, details._translucent._considered);
STAT_UPDATE(translucentOutOfView, details._translucent._outOfView);
STAT_UPDATE(translucentTooSmall, details._translucent._tooSmall);
}
}
/*
// display expanded or contracted stats
void Stats::display(
int voxelPacketsToProcess)
{
// iterate all the current voxel stats, and list their sending modes, and total voxel counts
}
*/