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80 lines
2.6 KiB
JavaScript
80 lines
2.6 KiB
JavaScript
//
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// controllers/squeezeHands.js
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//
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// Created by Anthony J. Thibault
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// Copyright 2015 High Fidelity, Inc.
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//
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// Default script to drive the animation of the hands based on hand controllers.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var lastLeftTrigger = 0;
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var lastRightTrigger = 0;
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var leftHandOverlayAlpha = 0;
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var rightHandOverlayAlpha = 0;
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var CONTROLLER_DEAD_SPOT = 0.25;
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var TRIGGER_SMOOTH_TIMESCALE = 0.1;
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var OVERLAY_RAMP_RATE = 8.0;
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function clamp(val, min, max) {
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return Math.min(Math.max(val, min), max);
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}
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function normalizeControllerValue(val) {
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return clamp((val - CONTROLLER_DEAD_SPOT) / (1 - CONTROLLER_DEAD_SPOT), 0, 1);
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}
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function lerp(a, b, alpha) {
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return a * (1 - alpha) + b * alpha;
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}
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function init() {
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Script.update.connect(update);
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MyAvatar.addAnimationStateHandler(animStateHandler, ["leftHandOverlayAlpha", "rightHandOverlayAlpha",
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"leftHandGraspAlpha", "rightHandGraspAlpha"]);
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}
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function animStateHandler(props) {
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return { leftHandOverlayAlpha: leftHandOverlayAlpha,
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leftHandGraspAlpha: lastLeftTrigger,
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rightHandOverlayAlpha: rightHandOverlayAlpha,
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rightHandGraspAlpha: lastRightTrigger };
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}
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function update(dt) {
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var leftTrigger = normalizeControllerValue(Controller.getValue(Controller.Standard.LT));
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var rightTrigger = normalizeControllerValue(Controller.getValue(Controller.Standard.RT));
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// Average last few trigger values together for a bit of smoothing
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var tau = clamp(dt / TRIGGER_SMOOTH_TIMESCALE, 0, 1);
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lastLeftTrigger = lerp(leftTrigger, lastLeftTrigger, tau);
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lastRightTrigger = lerp(rightTrigger, lastRightTrigger, tau);
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// ramp on/off left hand overlay
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var leftHandPose = Controller.getPoseValue(Controller.Standard.LeftHand);
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if (leftHandPose.valid) {
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leftHandOverlayAlpha = clamp(leftHandOverlayAlpha + OVERLAY_RAMP_RATE * dt, 0, 1);
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} else {
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leftHandOverlayAlpha = clamp(leftHandOverlayAlpha - OVERLAY_RAMP_RATE * dt, 0, 1);
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}
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// ramp on/off right hand overlay
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var rightHandPose = Controller.getPoseValue(Controller.Standard.RightHand);
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if (rightHandPose.valid) {
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rightHandOverlayAlpha = clamp(rightHandOverlayAlpha + OVERLAY_RAMP_RATE * dt, 0, 1);
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} else {
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rightHandOverlayAlpha = clamp(rightHandOverlayAlpha - OVERLAY_RAMP_RATE * dt, 0, 1);
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}
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}
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function shutdown() {
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Script.update.disconnect(update);
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MyAvatar.removeAnimationStateHandler(animStateHandler);
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}
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Script.scriptEnding.connect(shutdown);
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init();
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