overte/libraries/audio/src/AudioInjectionManager.cpp

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2.7 KiB
C++

//
// AudioInjectionManager.cpp
// hifi
//
// Created by Stephen Birarda on 5/16/13.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#include <sys/time.h>
#include "SharedUtil.h"
#include "NodeList.h"
#include "NodeTypes.h"
#include "Node.h"
#include "PacketHeaders.h"
#include "AudioInjectionManager.h"
UDPSocket* AudioInjectionManager::_injectorSocket = NULL;
sockaddr AudioInjectionManager::_destinationSocket;
bool AudioInjectionManager::_isDestinationSocketExplicit = false;
AudioInjector* AudioInjectionManager::_injectors[50] = {};
AudioInjector* AudioInjectionManager::injectorWithSamplesFromFile(const char* filename) {
for (int i = 0; i < MAX_CONCURRENT_INJECTORS; i++) {
if (!_injectors[i]) {
_injectors[i] = new AudioInjector(filename);
return _injectors[i];
}
}
return NULL;
}
AudioInjector* AudioInjectionManager::injectorWithCapacity(int capacity) {
for (int i = 0; i < MAX_CONCURRENT_INJECTORS; i++) {
if (!_injectors[i]) {
_injectors[i] = new AudioInjector(capacity);
return _injectors[i];
}
}
return NULL;
}
void AudioInjectionManager::setDestinationSocket(sockaddr& destinationSocket) {
_destinationSocket = destinationSocket;
_isDestinationSocketExplicit = true;
}
void* AudioInjectionManager::injectAudioViaThread(void* args) {
AudioInjector* injector = (AudioInjector*) args;
// if we don't have an injectorSocket then grab the one from the node list
if (!_injectorSocket) {
_injectorSocket = NodeList::getInstance()->getNodeSocket();
}
// if we don't have an explicit destination socket then pull active socket for current audio mixer from node list
if (!_isDestinationSocketExplicit) {
Node* audioMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AUDIO_MIXER);
if (audioMixer && audioMixer->getActiveSocket()) {
_destinationSocket = *audioMixer->getActiveSocket();
} else {
pthread_exit(0);
}
}
injector->injectAudio(_injectorSocket, &_destinationSocket);
// if this an injector inside the injection manager's array we're responsible for deletion
for (int i = 0; i < MAX_CONCURRENT_INJECTORS; i++) {
if (_injectors[i] == injector) {
// pointer matched - delete this injector
delete injector;
// set the pointer to NULL so we can reuse this spot
_injectors[i] = NULL;
}
}
pthread_exit(0);
}
void AudioInjectionManager::threadInjector(AudioInjector* injector) {
pthread_t audioInjectThread;
pthread_create(&audioInjectThread, NULL, injectAudioViaThread, (void*) injector);
}