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ambient_occlusion.frag
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The other part of the Oculus ambient occlusion fix.
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2013-11-26 17:53:31 -08:00 |
ambient_occlusion.vert
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Basic ambient occlusion effect up and running; needs tweaking and
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2013-08-16 17:26:47 -07:00 |
diffuse.frag
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Might as well convert the divide to a multiply.
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2013-08-20 17:04:29 -07:00 |
glow_add.frag
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Added simple additive/blur-with-persist glow modes, means to cycle through
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2013-08-14 14:14:47 -07:00 |
glow_add_separate.frag
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Added simple additive/blur-with-persist glow modes, means to cycle through
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2013-08-14 14:14:47 -07:00 |
grid.frag
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Adjust the fog density; getting different results on Linux vs. OS X.
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2014-01-22 14:17:02 -08:00 |
horizontal_blur.frag
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To keep the frame rate up, let's only sample eight points for the blur.
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2013-08-13 14:52:35 -07:00 |
metavoxel_point.vert
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Diffuse lighting.
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2013-12-12 16:19:05 -08:00 |
model.frag
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Don't add the specular alpha in the model fragment shaders.
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2014-01-27 17:44:13 -08:00 |
model.vert
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
model_normal_map.frag
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Don't add the specular alpha in the model fragment shaders.
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2014-01-27 17:44:13 -08:00 |
model_normal_map.vert
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
occlusion_blur.frag
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Optimizations for occlusion blur (the main one being that we only need to
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2013-08-20 11:52:43 -07:00 |
oculus.frag
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Moved Oculus code out of Application, started on using StereoConfig to get
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2013-11-26 11:59:06 -08:00 |
passthrough.vert
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fix projection between shaders
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2013-09-26 17:03:50 -07:00 |
perlin_modulate.frag
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fix voxel texture to work better with larger TREE_SCALE
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2014-02-12 18:00:09 -08:00 |
perlin_modulate.vert
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Better names for the shaders.
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2013-05-16 13:08:21 -07:00 |
point_size.vert
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fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel
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2013-11-03 11:10:00 -08:00 |
shadow_map.frag
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Lighten the shadows, remove some debug code.
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2013-11-21 12:29:22 -08:00 |
skin_model.vert
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Allow more clusters per mesh.
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2013-10-31 17:01:00 -07:00 |
skin_model_normal_map.vert
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Allow more clusters per mesh.
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2013-10-31 17:01:00 -07:00 |
SkyFromAtmosphere.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromAtmosphere.vert
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#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
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2013-05-30 15:02:11 -04:00 |
SkyFromSpace.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromSpace.vert
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#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
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2013-05-30 15:02:11 -04:00 |
vertical_blur.frag
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Added simple additive/blur-with-persist glow modes, means to cycle through
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2013-08-14 14:14:47 -07:00 |
vertical_blur_add.frag
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Added simple additive/blur-with-persist glow modes, means to cycle through
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2013-08-14 14:14:47 -07:00 |
voxel.geom
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added normals to voxel shader
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2013-09-27 13:26:58 -07:00 |