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36 lines
No EOL
1.3 KiB
JavaScript
36 lines
No EOL
1.3 KiB
JavaScript
// soundEntityScript.js
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//
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// Script Type: Entity
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// Created by Eric Levin on 2/2/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// This entity script sends a message meant for a running AC script on its preload
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include("../../libraries/utils.js");
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var _this;
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// this is the "constructor" for the entity as a JS object we don't do much here
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var SoundEntity = function() {
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_this = this;
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this.MESSAGE_CHANNEL = "Hifi-Sound-Entity";
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};
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SoundEntity.prototype = {
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preload: function(entityID) {
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this.entityID = entityID;
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Script.setTimeout(function() {
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var soundData = getEntityCustomData("soundKey", _this.entityID);
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// Just a hack for now until bug https://app.asana.com/0/26225263936266/86767805352289 is fixed
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print("EBL SEND MESSAGE");
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Messages.sendMessage(_this.MESSAGE_CHANNEL, JSON.stringify({
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id: _this.entityID
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}));
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}, 2000);
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new SoundEntity();
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}); |