overte/examples/audioExamples/acAudioSearching/acAudioSearchCompatibleEntitySpawner2.js

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1.4 KiB
JavaScript

//
// acAudioSearchCompatibleEntitySpawner.js
// audio/acAudioSearching
//
// Created by Eric Levin 2/2/2016
// Copyright 2016 High Fidelity, Inc.
// This is a client script which spawns entities with a field in userData compatible with the AcAudioSearchAndInject script
// These entities specify data about the sound they want to play, such as url, volume, and whether to loop or not
// The position of the entity determines the position from which the sound plays from
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../../libraries/utils.js");
// http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav
var SOUND_DATA_KEY = "soundKey";
var userData = {
soundKey: {
url: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove2.wav",
volume: 0.3,
loop: true,
interval: 2000,
intervalSpread: 1000
}
}
var entityProps = {
type: "Box",
position: {
x: Math.random(),
y: 0,
z: 0
},
color: {
red: 200,
green: 10,
blue: 200
},
dimensions: {
x: 0.1,
y: 0.1,
z: 0.1
},
userData: JSON.stringify(userData)
}
var soundEntity = Entities.addEntity(entityProps);
function cleanup() {
Entities.deleteEntity(soundEntity);
}
Script.scriptEnding.connect(cleanup);