overte/libraries/voxel-server-library/src/VoxelPersistThread.h

44 lines
1.2 KiB
C++

//
// VoxelPersistThread.h
// voxel-server
//
// Created by Brad Hefta-Gaub on 8/21/13
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// Threaded or non-threaded voxel persistence
//
#ifndef __voxel_server__VoxelPersistThread__
#define __voxel_server__VoxelPersistThread__
#include <GenericThread.h>
#include <NetworkPacket.h>
#include <VoxelTree.h>
/// Generalized threaded processor for handling received inbound packets.
class VoxelPersistThread : public virtual GenericThread {
public:
static const int DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
VoxelPersistThread(VoxelTree* tree, const char* filename, int persistInterval = DEFAULT_PERSIST_INTERVAL);
bool isInitialLoadComplete() const { return _initialLoadComplete; }
time_t* getLoadCompleted() { return &_loadCompleted; }
uint64_t getLoadElapsedTime() const { return _loadTimeUSecs; }
protected:
/// Implements generic processing behavior for this thread.
virtual bool process();
private:
VoxelTree* _tree;
const char* _filename;
int _persistInterval;
bool _initialLoadComplete;
time_t _loadCompleted;
uint64_t _loadTimeUSecs;
uint64_t _lastCheck;
};
#endif // __voxel_server__VoxelPersistThread__