overte/libraries/audio/src/AudioEffectOptions.cpp
2015-12-11 16:38:19 -08:00

117 lines
5.4 KiB
C++

//
// AudioEffectOptions.cpp
// libraries/audio/src
//
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioEffectOptions.h"
static const QString BANDWIDTH_HANDLE = "bandwidth";
static const QString PRE_DELAY_HANDLE = "preDelay";
static const QString LATE_DELAY_HANDLE = "lateDelay";
static const QString REVERB_TIME_HANDLE = "reverbTime";
static const QString EARLY_DIFFUSION_HANDLE = "earlyDiffusion";
static const QString LATE_DIFFUSION_HANDLE = "lateDiffusion";
static const QString ROOM_SIZE_HANDLE = "roomSize";
static const QString DENSITY_HANDLE = "density";
static const QString BASS_MULT_HANDLE = "bassMult";
static const QString BASS_FREQ_HANDLE = "bassFreq";
static const QString HIGH_GAIN_HANDLE = "highGain";
static const QString HIGH_FREQ_HANDLE = "highFreq";
static const QString MOD_RATE_HANDLE = "modRate";
static const QString MOD_DEPTH_HANDLE = "modDepth";
static const QString EARLY_GAIN_HANDLE = "earlyGain";
static const QString LATE_GAIN_HANDLE = "lateGain";
static const QString EARLY_MIX_LEFT_HANDLE = "earlyMixLeft";
static const QString EARLY_MIX_RIGHT_HANDLE = "earlyMixRight";
static const QString LATE_MIX_LEFT_HANDLE = "lateMixLeft";
static const QString LATE_MIX_RIGHT_HANDLE = "lateMixRight";
static const QString WET_DRY_MIX_HANDLE = "wetDryMix";
static const float BANDWIDTH_DEFAULT = 10000.0f;
static const float PRE_DELAY_DEFAULT = 20.0f;
static const float LATE_DELAY_DEFAULT = 0.0f;
static const float REVERB_TIME_DEFAULT = 2.0f;
static const float EARLY_DIFFUSION_DEFAULT = 100.0f;
static const float LATE_DIFFUSION_DEFAULT = 100.0f;
static const float ROOM_SIZE_DEFAULT = 50.0f;
static const float DENSITY_DEFAULT = 100.0f;
static const float BASS_MULT_DEFAULT = 1.5f;
static const float BASS_FREQ_DEFAULT = 250.0f;
static const float HIGH_GAIN_DEFAULT = -6.0f;
static const float HIGH_FREQ_DEFAULT = 3000.0f;
static const float MOD_RATE_DEFAULT = 2.3f;
static const float MOD_DEPTH_DEFAULT = 50.0f;
static const float EARLY_GAIN_DEFAULT = 0.0f;
static const float LATE_GAIN_DEFAULT = 0.0f;
static const float EARLY_MIX_LEFT_DEFAULT = 20.0f;
static const float EARLY_MIX_RIGHT_DEFAULT = 20.0f;
static const float LATE_MIX_LEFT_DEFAULT = 90.0f;
static const float LATE_MIX_RIGHT_DEFAULT = 90.0f;
static const float WET_DRY_MIX_DEFAULT = 50.0f;
static void setOption(QScriptValue arguments, const QString name, float defaultValue, float& variable) {
variable = arguments.property(name).isNumber() ? (float)arguments.property(name).toNumber() : defaultValue;
}
AudioEffectOptions::AudioEffectOptions(QScriptValue arguments) {
setOption(arguments, BANDWIDTH_HANDLE, BANDWIDTH_DEFAULT, _bandwidth);
setOption(arguments, PRE_DELAY_HANDLE, PRE_DELAY_DEFAULT, _preDelay);
setOption(arguments, LATE_DELAY_HANDLE, LATE_DELAY_DEFAULT, _lateDelay);
setOption(arguments, REVERB_TIME_HANDLE, REVERB_TIME_DEFAULT, _reverbTime);
setOption(arguments, EARLY_DIFFUSION_HANDLE, EARLY_DIFFUSION_DEFAULT, _earlyDiffusion);
setOption(arguments, LATE_DIFFUSION_HANDLE, LATE_DIFFUSION_DEFAULT, _lateDiffusion);
setOption(arguments, ROOM_SIZE_HANDLE, ROOM_SIZE_DEFAULT, _roomSize);
setOption(arguments, DENSITY_HANDLE, DENSITY_DEFAULT, _density);
setOption(arguments, BASS_MULT_HANDLE, BASS_MULT_DEFAULT, _bassMult);
setOption(arguments, BASS_FREQ_HANDLE, BASS_FREQ_DEFAULT, _bassFreq);
setOption(arguments, HIGH_GAIN_HANDLE, HIGH_GAIN_DEFAULT, _highGain);
setOption(arguments, HIGH_FREQ_HANDLE, HIGH_FREQ_DEFAULT, _highFreq);
setOption(arguments, MOD_RATE_HANDLE, MOD_RATE_DEFAULT, _modRate);
setOption(arguments, MOD_DEPTH_HANDLE, MOD_DEPTH_DEFAULT, _modDepth);
setOption(arguments, EARLY_GAIN_HANDLE, EARLY_GAIN_DEFAULT, _earlyGain);
setOption(arguments, LATE_GAIN_HANDLE, LATE_GAIN_DEFAULT, _lateGain);
setOption(arguments, EARLY_MIX_LEFT_HANDLE, EARLY_MIX_LEFT_DEFAULT, _earlyMixLeft);
setOption(arguments, EARLY_MIX_RIGHT_HANDLE, EARLY_MIX_RIGHT_DEFAULT, _earlyMixRight);
setOption(arguments, LATE_MIX_LEFT_HANDLE, LATE_MIX_LEFT_DEFAULT, _lateMixLeft);
setOption(arguments, LATE_MIX_RIGHT_HANDLE, LATE_MIX_RIGHT_DEFAULT, _lateMixRight);
setOption(arguments, WET_DRY_MIX_HANDLE, WET_DRY_MIX_DEFAULT, _wetDryMix);
}
AudioEffectOptions::AudioEffectOptions(const AudioEffectOptions &other) : QObject() {
*this = other;
}
AudioEffectOptions& AudioEffectOptions::operator=(const AudioEffectOptions &other) {
_bandwidth = other._bandwidth;
_preDelay = other._preDelay;
_lateDelay = other._lateDelay;
_reverbTime = other._reverbTime;
_earlyDiffusion = other._earlyDiffusion;
_lateDiffusion = other._lateDiffusion;
_roomSize = other._roomSize;
_density = other._density;
_bassMult = other._bassMult;
_bassFreq = other._bassFreq;
_highGain = other._highGain;
_highFreq = other._highFreq;
_modRate = other._modRate;
_modDepth = other._modDepth;
_earlyGain = other._earlyGain;
_lateGain = other._lateGain;
_earlyMixLeft = other._earlyMixLeft;
_earlyMixRight = other._earlyMixRight;
_lateMixLeft = other._lateMixLeft;
_lateMixRight = other._lateMixRight;
_wetDryMix = other._wetDryMix;
return *this;
}
QScriptValue AudioEffectOptions::constructor(QScriptContext* context, QScriptEngine* engine) {
return engine->newQObject(new AudioEffectOptions(context->argument(0)));
}