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181 lines
4.6 KiB
JavaScript
181 lines
4.6 KiB
JavaScript
//
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// Created by Bradley Austin Davis on 2015/08/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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vec3toStr = function(v, digits) {
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if (!digits) { digits = 3; }
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return "{ " + v.x.toFixed(digits) + ", " + v.y.toFixed(digits) + ", " + v.z.toFixed(digits)+ " }";
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}
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vec3equal = function(v0, v1) {
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return (v0.x == v1.x) && (v0.y == v1.y) && (v0.z == v1.z);
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}
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colorMix = function(colorA, colorB, mix) {
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var result = {};
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for (var key in colorA) {
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result[key] = (colorA[key] * (1 - mix)) + (colorB[key] * mix);
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}
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return result;
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}
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scaleLine = function (start, end, scale) {
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var v = Vec3.subtract(end, start);
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var length = Vec3.length(v);
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v = Vec3.multiply(scale, v);
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return Vec3.sum(start, v);
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}
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findAction = function(name) {
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var actions = Controller.getAllActions();
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for (var i = 0; i < actions.length; i++) {
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if (actions[i].actionName == name) {
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return i;
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}
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}
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return 0;
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}
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addLine = function(origin, vector, color) {
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if (!color) {
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color = COLORS.WHITE
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}
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return Entities.addEntity(mergeObjects(LINE_PROTOTYPE, {
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position: origin,
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linePoints: [
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ZERO_VECTOR,
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vector,
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],
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color: color
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}));
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}
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// FIXME fetch from a subkey of user data to support non-destructive modifications
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setEntityUserData = function(id, data) {
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var json = JSON.stringify(data)
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Entities.editEntity(id, { userData: json });
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}
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// FIXME do non-destructive modification of the existing user data
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getEntityUserData = function(id) {
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var results = null;
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var properties = Entities.getEntityProperties(id, "userData");
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if (properties.userData) {
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try {
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results = JSON.parse(properties.userData);
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} catch(err) {
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logDebug(err);
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logDebug(properties.userData);
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}
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}
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return results ? results : {};
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}
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// Non-destructively modify the user data of an entity.
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setEntityCustomData = function(customKey, id, data) {
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var userData = getEntityUserData(id);
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userData[customKey] = data;
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setEntityUserData(id, userData);
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}
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getEntityCustomData = function(customKey, id, defaultValue) {
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var userData = getEntityUserData(id);
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return userData[customKey] ? userData[customKey] : defaultValue;
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}
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mergeObjects = function(proto, custom) {
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var result = {};
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for (var attrname in proto) {
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result[attrname] = proto[attrname];
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}
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for (var attrname in custom) {
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result[attrname] = custom[attrname];
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}
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return result;
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}
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LOG_WARN = 1;
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logWarn = function(str) {
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if (LOG_WARN) {
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print(str);
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}
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}
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LOG_ERROR = 1;
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logError = function(str) {
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if (LOG_ERROR) {
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print(str);
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}
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}
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LOG_INFO = 1;
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logInfo = function(str) {
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if (LOG_INFO) {
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print(str);
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}
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}
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LOG_DEBUG = 0;
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logDebug = function(str) {
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if (LOG_DEBUG) {
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print(str);
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}
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}
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LOG_TRACE = 0;
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logTrace = function(str) {
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if (LOG_TRACE) {
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print(str);
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}
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}
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// Computes the penetration between a point and a sphere (centered at the origin)
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// if point is inside sphere: returns true and stores the result in 'penetration'
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// (the vector that would move the point outside the sphere)
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// otherwise returns false
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findSphereHit = function(point, sphereRadius) {
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var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
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var vectorLength = Vec3.length(point);
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if (vectorLength < EPSILON) {
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return true;
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}
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var distance = vectorLength - sphereRadius;
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if (distance < 0.0) {
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return true;
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}
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return false;
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}
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findSpherePointHit = function(sphereCenter, sphereRadius, point) {
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return findSphereHit(Vec3.subtract(point,sphereCenter), sphereRadius);
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}
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findSphereSphereHit = function(firstCenter, firstRadius, secondCenter, secondRadius) {
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return findSpherePointHit(firstCenter, firstRadius + secondRadius, secondCenter);
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}
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// Given a vec3 v, return a vec3 that is the same vector relative to the avatars
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// DEFAULT eye position, rotated into the avatars reference frame.
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getEyeRelativePosition = function(v) {
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return Vec3.sum(MyAvatar.getDefaultEyePosition(), Vec3.multiplyQbyV(MyAvatar.orientation, v));
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}
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getAvatarRelativeRotation = function(q) {
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return Quat.multiply(MyAvatar.orientation, q);
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}
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pointInExtents = function(point, minPoint, maxPoint) {
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return (point.x >= minPoint.x && point.x <= maxPoint.x) &&
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(point.y >= minPoint.y && point.y <= maxPoint.y) &&
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(point.z >= minPoint.z && point.z <= maxPoint.z);
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}
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