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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
//
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// Hair.h
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// interface/src
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//
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// Created by Philip on June 26, 2014
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Hair_h
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#define hifi_Hair_h
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#include <iostream>
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#include <glm/glm.hpp>
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#include <SharedUtil.h>
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#include "GeometryUtil.h"
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#include "InterfaceConfig.h"
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#include "Util.h"
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const int HAIR_CONSTRAINTS = 2;
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const int DEFAULT_HAIR_STRANDS = 20;
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const int DEFAULT_HAIR_LINKS = 11;
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const float DEFAULT_HAIR_RADIUS = 0.075f;
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const float DEFAULT_HAIR_LINK_LENGTH = 0.1f;
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const float DEFAULT_HAIR_THICKNESS = 0.07f;
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const glm::vec3 DEFAULT_GRAVITY(0.0f, -9.8f, 0.0f);
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class Hair {
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public:
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Hair(int strands = DEFAULT_HAIR_STRANDS,
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int links = DEFAULT_HAIR_LINKS,
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float radius = DEFAULT_HAIR_RADIUS,
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float linkLength = DEFAULT_HAIR_LINK_LENGTH,
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float hairThickness = DEFAULT_HAIR_THICKNESS);
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~Hair();
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void simulate(float deltaTime);
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void render();
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void setAcceleration(const glm::vec3& acceleration) { _acceleration = acceleration; }
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void setAngularVelocity(const glm::vec3& angularVelocity) { _angularVelocity = angularVelocity; }
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void setAngularAcceleration(const glm::vec3& angularAcceleration) { _angularAcceleration = angularAcceleration; }
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void setLoudness(const float loudness) { _loudness = loudness; }
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private:
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int _strands;
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int _links;
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float _linkLength;
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float _hairThickness;
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float _radius;
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glm::vec3* _hairPosition;
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glm::vec3* _hairOriginalPosition;
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glm::vec3* _hairLastPosition;
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glm::vec3* _hairQuadDelta;
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glm::vec3* _hairNormals;
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glm::vec3* _hairColors;
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int* _hairIsMoveable;
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int* _hairConstraints;
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glm::vec3 _acceleration;
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glm::vec3 _angularVelocity;
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glm::vec3 _angularAcceleration;
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glm::vec3 _gravity;
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float _loudness;
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};
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#endif // hifi_Hair_h
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