overte/examples/lobby.js
2014-10-29 14:29:28 -07:00

128 lines
No EOL
3.7 KiB
JavaScript

//
// lobby.js
// examples
//
// Created by Stephen Birarda on October 17, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var panelWall = false;
var avatarStickPosition = {};
var panelsNaturalExtentsMin = { x: -1181, y: -326, z: 56 };
var panelsNaturalExtentsMax = { x: 1181, y: 576, z: 1183 };
var panelsNaturalDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin);
var SCALING_FACTOR = 0.01;
var panelsDimensions = Vec3.multiply(panelsNaturalDimensions, SCALING_FACTOR);
function drawLobby() {
if (!panelWall) {
print("Adding an overlay for the lobby panel wall.")
var front = Quat.getFront(Camera.getOrientation());
front.y = 0
front = Vec3.normalize(front)
var cameraEuler = Quat.safeEulerAngles(Camera.getOrientation());
var panelWallProps = {
url: "https://s3.amazonaws.com/hifi-public/models/sets/Lobby/LobbyPrototype/PanelWall3.fbx",
position: Vec3.sum(Camera.getPosition(), Vec3.multiply(front, 0.5)),
rotation: Quat.angleAxis(cameraEuler.y + 180, { x: 0, y: 1, z: 0}),
dimensions: panelsDimensions
}
avatarStickPosition = MyAvatar.position
panelWall = Overlays.addOverlay("model", panelWallProps)
}
}
var locations = {}
function changeLobbyTextures() {
var req = new XMLHttpRequest();
req.open("GET", "https://data.highfidelity.io/api/v1/locations?limit=21", false);
req.send();
locations = JSON.parse(req.responseText).data.locations
var NUM_PANELS = locations.length;
var textureProp = {
textures: {}
};
for (var j = 0; j < NUM_PANELS; j++) {
textureProp["textures"]["file" + (j + 1)] = "http:" + locations[j].thumbnail_url
}
Overlays.editOverlay(panelWall, textureProp)
}
function cleanupLobby() {
Overlays.deleteOverlay(panelWall)
panelWall = false
locations = {}
toggleEnvironmentRendering(true)
}
function actionStartEvent(event) {
if (panelWall) {
// we've got an action event and our panel wall is up
// check if we hit a panel and if we should jump there
var pickRay = Camera.computePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects && result.overlayID == panelWall) {
var panelName = result.extraInfo
var panelStringIndex = panelName.indexOf("Panel")
if (panelStringIndex != -1) {
var panelIndex = parseInt(panelName.slice(5)) - 1
if (panelIndex < locations.length) {
var actionLocation = locations[panelIndex]
print("Jumping to " + actionLocation.name + " at " + actionLocation.path + " in " + actionLocation.domain.name + " after click on panel " + panelIndex)
Window.location = actionLocation
maybeCleanupLobby()
}
}
}
}
}
function backStartEvent() {
if (!panelWall) {
toggleEnvironmentRendering(false)
drawLobby()
changeLobbyTextures()
} else {
cleanupLobby()
}
}
var CLEANUP_EPSILON_DISTANCE = 0.025
function maybeCleanupLobby() {
if (panelWall && Vec3.length(Vec3.subtract(avatarStickPosition, MyAvatar.position)) > CLEANUP_EPSILON_DISTANCE) {
cleanupLobby()
}
}
function toggleEnvironmentRendering(shouldRender) {
Menu.setIsOptionChecked("Voxels", shouldRender)
Menu.setIsOptionChecked("Models", shouldRender)
Menu.setIsOptionChecked("Metavoxels", shouldRender)
Menu.setIsOptionChecked("Avatars", shouldRender)
}
Controller.actionStartEvent.connect(actionStartEvent)
Controller.backStartEvent.connect(backStartEvent)
Script.update.connect(maybeCleanupLobby)
Script.scriptEnding.connect(maybeCleanupLobby);