overte/interface/src/ui/AnimationsDialog.h
Andrzej Kapolka a32dfdb7bb We should let people "start" even if the animation is already playing (to
start again from the beginning).  Fixed an issue with competing priorities.
2014-05-22 17:05:28 -07:00

83 lines
1.6 KiB
C++

//
// AnimationsDialog.h
// interface/src/ui
//
// Created by Andrzej Kapolka on 5/19/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimationsDialog_h
#define hifi_AnimationsDialog_h
#include <QDialog>
#include <QFrame>
#include "avatar/MyAvatar.h"
class QCheckBox;
class QComboBox;
class QDoubleSpinner;
class QLineEdit;
class QPushButton;
class QSpinBox;
class QVBoxLayout;
/// Allows users to edit the avatar animations.
class AnimationsDialog : public QDialog {
Q_OBJECT
public:
AnimationsDialog();
virtual void setVisible(bool visible);
private slots:
void addAnimation();
private:
QVBoxLayout* _animations;
QPushButton* _ok;
};
/// A panel controlling a single animation.
class AnimationPanel : public QFrame {
Q_OBJECT
public:
AnimationPanel(AnimationsDialog* dialog, const AnimationHandlePointer& handle);
private slots:
void chooseURL();
void chooseMaskedJoints();
void updateHandle();
void removeHandle();
private:
AnimationsDialog* _dialog;
AnimationHandlePointer _handle;
QComboBox* _role;
QLineEdit* _url;
QDoubleSpinBox* _fps;
QDoubleSpinBox* _priority;
QCheckBox* _loop;
QCheckBox* _hold;
QCheckBox* _startAutomatically;
QSpinBox* _firstFrame;
QSpinBox* _lastFrame;
QLineEdit* _maskedJoints;
QPushButton* _chooseMaskedJoints;
QPushButton* _start;
QPushButton* _stop;
bool _applying;
};
#endif // hifi_AnimationsDialog_h