overte/shared/src/Agent.cpp
2013-04-10 20:41:46 +02:00

209 lines
No EOL
5.2 KiB
C++

//
// Agent.cpp
// hifi
//
// Created by Stephen Birarda on 2/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <pthread.h>
#include "Agent.h"
#include "AgentTypes.h"
#include <cstring>
#include "UDPSocket.h"
#include "SharedUtil.h"
#ifdef _WIN32
#include "Syssocket.h"
#else
#include <arpa/inet.h>
#endif
Agent::Agent() {}
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType, uint16_t thisAgentId) {
publicSocket = new sockaddr;
memcpy(publicSocket, agentPublicSocket, sizeof(sockaddr));
localSocket = new sockaddr;
memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
type = agentType;
agentId = thisAgentId;
firstRecvTimeUsecs = usecTimestampNow();
lastRecvTimeUsecs = usecTimestampNow();
activeSocket = NULL;
linkedData = NULL;
pthread_mutex_init(&deleteMutex, NULL);
}
Agent::Agent(const Agent &otherAgent) {
publicSocket = new sockaddr;
memcpy(publicSocket, otherAgent.publicSocket, sizeof(sockaddr));
localSocket = new sockaddr;
memcpy(localSocket, otherAgent.localSocket, sizeof(sockaddr));
agentId = otherAgent.agentId;
if (otherAgent.activeSocket == otherAgent.publicSocket) {
activeSocket = publicSocket;
} else if (otherAgent.activeSocket == otherAgent.localSocket) {
activeSocket = localSocket;
} else {
activeSocket = NULL;
}
firstRecvTimeUsecs = otherAgent.firstRecvTimeUsecs;
lastRecvTimeUsecs = otherAgent.lastRecvTimeUsecs;
type = otherAgent.type;
if (otherAgent.linkedData != NULL) {
linkedData = otherAgent.linkedData->clone();
} else {
linkedData = NULL;
}
deleteMutex = otherAgent.deleteMutex;
}
Agent& Agent::operator=(Agent otherAgent) {
swap(*this, otherAgent);
return *this;
}
void Agent::swap(Agent &first, Agent &second) {
using std::swap;
swap(first.publicSocket, second.publicSocket);
swap(first.localSocket, second.localSocket);
swap(first.activeSocket, second.activeSocket);
swap(first.type, second.type);
swap(first.linkedData, second.linkedData);
swap(first.agentId, second.agentId);
swap(first.deleteMutex, second.deleteMutex);
}
Agent::~Agent() {
delete publicSocket;
delete localSocket;
delete linkedData;
}
char Agent::getType() const {
return type;
}
// Names of Agent Types
const char* AGENT_TYPE_NAME_DOMAIN = "Domain";
const char* AGENT_TYPE_NAME_VOXEL = "Voxel Server";
const char* AGENT_TYPE_NAME_INTERFACE = "Client Interface";
const char* AGENT_TYPE_NAME_MIXER = "Audio Mixer";
const char* AGENT_TYPE_NAME_UNKNOWN = "Unknown";
const char* Agent::getTypeName() const {
const char* name = AGENT_TYPE_NAME_UNKNOWN;
switch (this->type) {
case AGENT_TYPE_DOMAIN:
name = AGENT_TYPE_NAME_DOMAIN;
break;
case AGENT_TYPE_VOXEL:
name = AGENT_TYPE_NAME_VOXEL;
break;
case AGENT_TYPE_INTERFACE:
name = AGENT_TYPE_NAME_INTERFACE;
break;
case AGENT_TYPE_MIXER:
name = AGENT_TYPE_NAME_MIXER;
break;
}
return name;
}
void Agent::setType(char newType) {
type = newType;
}
uint16_t Agent::getAgentId() {
return agentId;
}
void Agent::setAgentId(uint16_t thisAgentId) {
agentId = thisAgentId;
}
double Agent::getFirstRecvTimeUsecs() {
return firstRecvTimeUsecs;
}
void Agent::setFirstRecvTimeUsecs(double newTimeUsecs) {
firstRecvTimeUsecs = newTimeUsecs;
}
double Agent::getLastRecvTimeUsecs() {
return lastRecvTimeUsecs;
}
void Agent::setLastRecvTimeUsecs(double newTimeUsecs) {
lastRecvTimeUsecs = newTimeUsecs;
}
sockaddr* Agent::getPublicSocket() {
return publicSocket;
}
void Agent::setPublicSocket(sockaddr *newSocket) {
publicSocket = newSocket;
}
sockaddr* Agent::getLocalSocket() {
return localSocket;
}
void Agent::setLocalSocket(sockaddr *newSocket) {
publicSocket = newSocket;
}
sockaddr* Agent::getActiveSocket() {
return activeSocket;
}
void Agent::activateLocalSocket() {
activeSocket = localSocket;
}
void Agent::activatePublicSocket() {
activeSocket = publicSocket;
}
AgentData* Agent::getLinkedData() {
return linkedData;
}
void Agent::setLinkedData(AgentData *newData) {
linkedData = newData;
}
bool Agent::operator==(const Agent& otherAgent) {
return matches(otherAgent.publicSocket, otherAgent.localSocket, otherAgent.type);
}
bool Agent::matches(sockaddr *otherPublicSocket, sockaddr *otherLocalSocket, char otherAgentType) {
// checks if two agent objects are the same agent (same type + local + public address)
return type == otherAgentType
&& socketMatch(publicSocket, otherPublicSocket)
&& socketMatch(localSocket, otherLocalSocket);
}
std::ostream& operator<<(std::ostream& os, const Agent* agent) {
sockaddr_in *agentPublicSocket = (sockaddr_in *)agent->publicSocket;
sockaddr_in *agentLocalSocket = (sockaddr_in *)agent->localSocket;
os << "T: " << agent->getTypeName() << " (" << agent->type << ") PA: " << inet_ntoa(agentPublicSocket->sin_addr) <<
":" << ntohs(agentPublicSocket->sin_port) << " LA: " << inet_ntoa(agentLocalSocket->sin_addr) <<
":" << ntohs(agentLocalSocket->sin_port);
return os;
}