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80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
//
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// ApplicationOverlay.h
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// interface/src/ui/overlays
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//
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// Created by Benjamin Arnold on 5/27/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ApplicationOverlay_h
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#define hifi_ApplicationOverlay_h
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class Overlays;
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class QOpenGLFramebufferObject;
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const float MAGNIFY_WIDTH = 160.0f;
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const float MAGNIFY_HEIGHT = 80.0f;
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const float MAGNIFY_MULT = 4.0f;
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// Handles the drawing of the overlays to the screen
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class ApplicationOverlay {
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public:
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ApplicationOverlay();
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~ApplicationOverlay();
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void renderOverlay(bool renderToTexture = false);
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void displayOverlayTexture();
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void displayOverlayTextureOculus(Camera& whichCamera);
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void displayOverlayTexture3DTV(Camera& whichCamera, float aspectRatio, float fov);
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void computeOculusPickRay(float x, float y, glm::vec3& direction) const;
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void getClickLocation(int &x, int &y) const;
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QPoint getPalmClickLocation(const PalmData *palm) const;
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bool calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction, glm::vec3& result) const;
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// Getters
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QOpenGLFramebufferObject* getFramebufferObject();
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float getAlpha() const { return _alpha; }
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private:
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// Interleaved vertex data
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struct TextureVertex {
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glm::vec3 position;
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glm::vec2 uv;
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};
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typedef QPair<GLuint, GLuint> VerticesIndices;
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void renderPointers();
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void renderControllerPointers();
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void renderPointersOculus(const glm::vec3& eyePos);
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void renderMagnifier(int mouseX, int mouseY, float sizeMult, bool showBorder) const;
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void renderAudioMeter();
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void renderStatsAndLogs();
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void renderTexturedHemisphere();
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void renderDomainConnectionStatusBorder();
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QOpenGLFramebufferObject* _framebufferObject;
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float _trailingAudioLoudness;
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float _textureFov;
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enum MagnifyDevices { MOUSE, LEFT_CONTROLLER, RIGHT_CONTROLLER, NUMBER_OF_MAGNIFIERS = RIGHT_CONTROLLER + 1 };
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bool _reticleActive[NUMBER_OF_MAGNIFIERS];
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int _mouseX[NUMBER_OF_MAGNIFIERS];
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int _mouseY[NUMBER_OF_MAGNIFIERS];
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bool _magActive[NUMBER_OF_MAGNIFIERS];
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int _magX[NUMBER_OF_MAGNIFIERS];
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int _magY[NUMBER_OF_MAGNIFIERS];
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float _magSizeMult[NUMBER_OF_MAGNIFIERS];
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float _alpha;
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float _oculusuiRadius;
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GLuint _crosshairTexture;
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};
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#endif // hifi_ApplicationOverlay_h
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