overte/interface/src/ui/overlays/Base3DOverlay.h
2019-01-25 14:04:52 -08:00

106 lines
4.7 KiB
C++

//
// Base3DOverlay.h
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Base3DOverlay_h
#define hifi_Base3DOverlay_h
#include <Transform.h>
#include <SpatiallyNestable.h>
#include <graphics-scripting/Forward.h>
#include "Overlay.h"
class Base3DOverlay : public Overlay, public SpatiallyNestable, public scriptable::ModelProvider {
Q_OBJECT
using Parent = Overlay;
public:
Base3DOverlay();
Base3DOverlay(const Base3DOverlay* base3DOverlay);
void setVisible(bool visible) override;
bool queryAACubeNeedsUpdate() const override { return false; } // HACK: queryAACube not relevant for Overlays
virtual QString getName() const override;
void setName(QString name);
virtual render::ItemKey getKey() override;
virtual uint32_t fetchMetaSubItems(render::ItemIDs& subItems) const override { subItems.push_back(getRenderItemID()); return (uint32_t) subItems.size(); }
virtual scriptable::ScriptableModelBase getScriptableModel() override { return scriptable::ScriptableModelBase(); }
// TODO: consider implementing registration points in this class
glm::vec3 getCenter() const { return getWorldPosition(); }
bool getIsSolid() const { return _isSolid; }
bool getIsDashedLine() const { return _isDashedLine; }
bool getIsSolidLine() const { return !_isDashedLine; }
bool getIgnorePickIntersection() const { return _ignorePickIntersection; }
bool getDrawInFront() const { return _drawInFront; }
bool getDrawHUDLayer() const { return _drawHUDLayer; }
bool getIsGrabbable() const { return _isGrabbable; }
virtual bool getIsVisibleInSecondaryCamera() const override { return _isVisibleInSecondaryCamera; }
void setIsSolid(bool isSolid) { _isSolid = isSolid; }
void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
void setIgnorePickIntersection(bool value) { _ignorePickIntersection = value; }
virtual void setDrawInFront(bool value) { _drawInFront = value; }
virtual void setDrawHUDLayer(bool value) { _drawHUDLayer = value; }
void setIsGrabbable(bool value) { _isGrabbable = value; }
virtual void setIsVisibleInSecondaryCamera(bool value) { _isVisibleInSecondaryCamera = value; }
void update(float deltatime) override;
void notifyRenderVariableChange() const;
virtual void setProperties(const QVariantMap& properties) override;
virtual QVariant getProperty(const QString& property) override;
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal, bool precisionPicking = false) { return false; }
virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face, glm::vec3& surfaceNormal, QVariantMap& extraInfo, bool precisionPicking = false) {
return findRayIntersection(origin, direction, distance, face, surfaceNormal, precisionPicking);
}
virtual bool findParabolaIntersection(const glm::vec3& origin, const glm::vec3& velocity, const glm::vec3& acceleration, float& parabolicDistance,
BoxFace& face, glm::vec3& surfaceNormal, bool precisionPicking = false) { return false; }
virtual bool findParabolaIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& velocity, const glm::vec3& acceleration,
float& parabolicDistance, BoxFace& face, glm::vec3& surfaceNormal, QVariantMap& extraInfo, bool precisionPicking = false) {
return findParabolaIntersection(origin, velocity, acceleration, parabolicDistance, face, surfaceNormal, precisionPicking);
}
virtual SpatialParentTree* getParentTree() const override;
protected:
virtual void locationChanged(bool tellPhysics = true) override;
virtual void parentDeleted() override;
mutable Transform _renderTransform;
mutable bool _renderVisible;
virtual Transform evalRenderTransform();
virtual void setRenderTransform(const Transform& transform);
void setRenderVisible(bool visible);
const Transform& getRenderTransform() const { return _renderTransform; }
bool _isSolid;
bool _isDashedLine;
bool _ignorePickIntersection;
bool _drawInFront;
bool _drawHUDLayer;
bool _isGrabbable { false };
bool _isVisibleInSecondaryCamera { false };
mutable bool _renderVariableDirty { true };
QString _name;
mutable ReadWriteLockable _nameLock;
};
#endif // hifi_Base3DOverlay_h