overte/interface/src/raypick/RayPick.cpp
2019-01-25 14:04:52 -08:00

112 lines
5.2 KiB
C++

//
// Created by Sam Gondelman 7/11/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RayPick.h"
#include "Application.h"
#include "EntityScriptingInterface.h"
#include "avatar/AvatarManager.h"
#include "scripting/HMDScriptingInterface.h"
#include "DependencyManager.h"
#include "PickManager.h"
PickRay RayPick::getMathematicalPick() const {
if (!parentTransform) {
return _mathPick;
}
Transform currentParentTransform = parentTransform->getTransform();
glm::vec3 origin = currentParentTransform.transform(_mathPick.origin);
glm::vec3 direction = glm::normalize(currentParentTransform.transformDirection(_mathPick.direction));
return PickRay(origin, direction);
}
PickResultPointer RayPick::getEntityIntersection(const PickRay& pick) {
PickFilter searchFilter = getFilter();
if (DependencyManager::get<PickManager>()->getForceCoarsePicking()) {
searchFilter.setFlag(PickFilter::COARSE, true);
searchFilter.setFlag(PickFilter::PRECISE, false);
}
RayToEntityIntersectionResult entityRes =
DependencyManager::get<EntityScriptingInterface>()->evalRayIntersectionVector(pick, searchFilter,
getIncludeItemsAs<EntityItemID>(), getIgnoreItemsAs<EntityItemID>());
if (entityRes.intersects) {
IntersectionType type = IntersectionType::ENTITY;
if (getFilter().doesPickLocalEntities()) {
EntityPropertyFlags desiredProperties;
desiredProperties += PROP_ENTITY_HOST_TYPE;
if (DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityRes.entityID, desiredProperties).getEntityHostType() == entity::HostType::LOCAL) {
type = IntersectionType::LOCAL_ENTITY;
}
}
return std::make_shared<RayPickResult>(type, entityRes.entityID, entityRes.distance, entityRes.intersection, pick, entityRes.surfaceNormal, entityRes.extraInfo);
} else {
return std::make_shared<RayPickResult>(pick.toVariantMap());
}
}
PickResultPointer RayPick::getAvatarIntersection(const PickRay& pick) {
RayToAvatarIntersectionResult avatarRes = DependencyManager::get<AvatarManager>()->findRayIntersectionVector(pick, getIncludeItemsAs<EntityItemID>(), getIgnoreItemsAs<EntityItemID>());
if (avatarRes.intersects) {
return std::make_shared<RayPickResult>(IntersectionType::AVATAR, avatarRes.avatarID, avatarRes.distance, avatarRes.intersection, pick, avatarRes.surfaceNormal, avatarRes.extraInfo);
} else {
return std::make_shared<RayPickResult>(pick.toVariantMap());
}
}
PickResultPointer RayPick::getHUDIntersection(const PickRay& pick) {
glm::vec3 hudRes = DependencyManager::get<HMDScriptingInterface>()->calculateRayUICollisionPoint(pick.origin, pick.direction);
return std::make_shared<RayPickResult>(IntersectionType::HUD, QUuid(), glm::distance(pick.origin, hudRes), hudRes, pick);
}
Transform RayPick::getResultTransform() const {
PickResultPointer result = getPrevPickResult();
if (!result) {
return Transform();
}
auto rayResult = std::static_pointer_cast<RayPickResult>(result);
Transform transform;
transform.setTranslation(rayResult->intersection);
return transform;
}
glm::vec3 RayPick::intersectRayWithXYPlane(const glm::vec3& origin, const glm::vec3& direction, const glm::vec3& point, const glm::quat& rotation, const glm::vec3& registration) {
// TODO: take into account registration
glm::vec3 n = rotation * Vectors::FRONT;
float t = glm::dot(n, point - origin) / glm::dot(n, direction);
return origin + t * direction;
}
glm::vec3 RayPick::intersectRayWithEntityXYPlane(const QUuid& entityID, const glm::vec3& origin, const glm::vec3& direction) {
auto props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID);
return intersectRayWithXYPlane(origin, direction, props.getPosition(), props.getRotation(), props.getRegistrationPoint());
}
glm::vec2 RayPick::projectOntoXYPlane(const glm::vec3& worldPos, const glm::vec3& position, const glm::quat& rotation, const glm::vec3& dimensions, const glm::vec3& registrationPoint, bool unNormalized) {
glm::quat invRot = glm::inverse(rotation);
glm::vec3 localPos = invRot * (worldPos - position);
glm::vec3 normalizedPos = (localPos / dimensions) + registrationPoint;
glm::vec2 pos2D = glm::vec2(normalizedPos.x, (1.0f - normalizedPos.y));
if (unNormalized) {
pos2D *= glm::vec2(dimensions.x, dimensions.y);
}
return pos2D;
}
glm::vec2 RayPick::projectOntoEntityXYPlane(const QUuid& entityID, const glm::vec3& worldPos, bool unNormalized) {
EntityPropertyFlags desiredProperties;
desiredProperties += PROP_POSITION;
desiredProperties += PROP_ROTATION;
desiredProperties += PROP_DIMENSIONS;
desiredProperties += PROP_REGISTRATION_POINT;
auto props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID, desiredProperties);
return projectOntoXYPlane(worldPos, props.getPosition(), props.getRotation(), props.getDimensions(), props.getRegistrationPoint(), unNormalized);
}