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40 lines
No EOL
891 B
Text
40 lines
No EOL
891 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// hmd_ui.frag
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// fragment shader
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//
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// Created by Sam Gondelman on 9/28/17.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include render-utils/ShaderConstants.h@>
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LAYOUT(binding=0) uniform sampler2D hudTexture;
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struct HUDData {
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float alpha;
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};
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LAYOUT_STD140(binding=0) uniform hudBuffer {
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HUDData hud;
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};
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layout(location=RENDER_UTILS_ATTR_TEXCOORD01) in vec4 _texCoord01;
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#define _texCoord0 _texCoord01.xy
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#define _texCoord1 _texCoord01.zw
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layout(location=0) out vec4 fragColor0;
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void main() {
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vec4 color = texture(hudTexture, _texCoord0);
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color.a *= hud.alpha;
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if (color.a <= 0.0) {
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discard;
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}
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fragColor0 = color;
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} |