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renderer
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
starfield
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Fix for starfield rendering on Oculus: put inter-pupil translation in
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2013-05-23 15:35:41 -07:00 |
ui
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Merge pull request #352 from tschw/master
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2013-05-21 22:10:10 -07:00 |
Application.cpp
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Merge remote-tracking branch 'upstream/master'
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2013-05-24 18:01:47 -07:00 |
Application.h
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go directly into oculus mode when the oculus is connected
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2013-05-24 14:05:22 -07:00 |
Audio.cpp
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Revert "remove unused variable in Audio"
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2013-05-21 15:01:08 -07:00 |
Audio.h
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Revert "remove unused variable in Audio"
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2013-05-21 15:01:08 -07:00 |
Avatar.cpp
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thingy
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2013-05-24 16:31:17 -07:00 |
Avatar.h
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thingy
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2013-05-24 16:31:17 -07:00 |
AvatarTouch.cpp
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
AvatarTouch.h
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
Balls.cpp
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Fixing spacing nits in balls class
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2013-04-26 10:21:17 -07:00 |
Balls.h
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Added balls class
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2013-04-26 09:59:50 -07:00 |
Camera.cpp
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cleaning up look at code - Stephen helped find a transmission bug - fixed.
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2013-05-22 13:12:11 -07:00 |
Camera.h
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cleaning up look at code - Stephen helped find a transmission bug - fixed.
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2013-05-22 13:12:11 -07:00 |
Environment.cpp
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Avoid colliding with gravityless environments.
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2013-05-23 10:36:28 -07:00 |
Environment.h
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Fixed threading issue with Environment, more work on avatar righting.
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2013-05-22 14:43:25 -07:00 |
HandControl.cpp
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
HandControl.h
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
Head.cpp
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integrated Philip's mohawk colors into my hair code and added a switch to test each version
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2013-05-26 10:18:35 -07:00 |
Head.h
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integrated Philip's mohawk colors into my hair code and added a switch to test each version
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2013-05-26 10:18:35 -07:00 |
LogDisplay.cpp
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Turned log off by default
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2013-05-22 13:46:39 -07:00 |
LogDisplay.h
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Fix for default environment, better capsule placement.
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2013-05-22 10:53:58 -07:00 |
main.cpp
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Refactor startup timing a little by getting the current time the moment the application enters its main function, then passing that to Application's constructor. Also fix the titlebar bug by setting the title bar at the end of initializeGL() instead of at the end of the first frame (which would actually further the inaccuracy of the startup time).
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2013-05-22 10:53:35 -04:00 |
OculusManager.cpp
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correct the sign of yaw for oculus
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2013-05-22 18:56:38 -07:00 |
OculusManager.h
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expand the OculusManager to return euler angles
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2013-05-10 10:16:23 -07:00 |
Oscilloscope.cpp
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fixes improper merge / changes
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2013-05-20 23:37:06 +02:00 |
Oscilloscope.h
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fixes improper merge / changes
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2013-05-20 23:37:06 +02:00 |
PairingHandler.cpp
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add threaded injection of audio via audio injector class
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2013-05-15 16:10:59 -07:00 |
PairingHandler.h
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add a PairingHandler to send pair requests to the pairing server
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2013-05-13 17:34:34 -07:00 |
SerialInterface.cpp
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Long term averaging of the gyros for better stability
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2013-05-24 11:33:00 -07:00 |
SerialInterface.h
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Long term averaging of the gyros for better stability
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2013-05-24 11:33:00 -07:00 |
Stars.cpp
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adjusts names
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2013-05-19 13:01:57 +02:00 |
Stars.h
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puts member variables last but first
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2013-05-19 13:23:04 +02:00 |
Transmitter.cpp
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oops moving stdint to header file
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2013-05-22 13:02:07 -07:00 |
Transmitter.h
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oops moving stdint to header file
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2013-05-22 13:02:07 -07:00 |
Util.cpp
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Added shadow and outline effects to TextRenderer, use the shadow effect in
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2013-05-16 16:10:38 -07:00 |
Util.h
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cleaned up avatar slow-down upon nearness; fixed mouse pressed bug;
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2013-05-09 13:04:22 -07:00 |
VoxelSystem.cpp
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keep a pointer to owning agent in AgentData
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2013-05-24 12:17:34 -07:00 |
VoxelSystem.h
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Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
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2013-05-21 13:46:04 -07:00 |
world.h
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Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned.
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2013-05-16 00:10:10 -06:00 |