overte/libraries/entities-renderer/src/RenderableImageEntityItem.cpp
2024-10-29 23:30:11 -07:00

220 lines
8.1 KiB
C++

//
// Created by Sam Gondelman on 11/29/18
// Copyright 2018 High Fidelity, Inc.
// Copyright 2024 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableImageEntityItem.h"
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <graphics/ShaderConstants.h>
#include "RenderPipelines.h"
using namespace render;
using namespace render::entities;
ImageEntityRenderer::ImageEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
addMaterial(graphics::MaterialLayer(_material, 0), "0");
}
ImageEntityRenderer::~ImageEntityRenderer() {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (geometryCache) {
geometryCache->releaseID(_geometryId);
}
}
bool ImageEntityRenderer::needsRenderUpdate() const {
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
}
void ImageEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
void* key = (void*)this;
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [this, entity] {
withWriteLock([&] {
_renderTransform = getModelTransform();
_renderTransform.postScale(entity->getScaledDimensions());
});
});
}
void ImageEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
auto imageURL = entity->getImageURL();
if (_imageURL != imageURL) {
_imageURL = imageURL;
if (imageURL.isEmpty()) {
_texture.reset();
} else {
_texture = DependencyManager::get<TextureCache>()->getTexture(_imageURL);
}
_textureIsLoaded = false;
}
_keepAspectRatio = entity->getKeepAspectRatio();
_subImage = entity->getSubImage();
_pulseProperties = entity->getPulseProperties();
bool materialChanged = false;
glm::vec3 color = toGlm(entity->getColor());
if (_color != color) {
_color = color;
_material->setAlbedo(color);
materialChanged = true;
}
float alpha = entity->getAlpha();
if (_alpha != alpha) {
_alpha = alpha;
_material->setOpacity(alpha);
materialChanged = true;
}
auto emissive = entity->getEmissive();
if (_emissive != emissive) {
_emissive = emissive;
_material->setUnlit(_emissive);
materialChanged = true;
}
updateMaterials(materialChanged);
bool nextTextureLoaded = _texture && (_texture->isLoaded() || _texture->isFailed());
if (!_textureIsLoaded) {
emit requestRenderUpdate();
if (nextTextureLoaded) {
float width = _texture->getOriginalWidth();
float height = _texture->getOriginalHeight();
glm::vec3 naturalDimensions = glm::vec3(1.0f, 1.0f, 0.01f);
if (width < height) {
naturalDimensions.x = width / height;
} else {
naturalDimensions.y = height / width;
}
// Unlike Models (where the Renderer also doubles as the EntityItem), Images need to
// convey this information back to the game object from the Renderer
entity->setNaturalDimension(naturalDimensions);
}
}
_textureIsLoaded = nextTextureLoaded;
}
bool ImageEntityRenderer::isTransparent() const {
bool imageTransparent = _alpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE ||
(_textureIsLoaded && _texture->getGPUTexture() && _texture->getGPUTexture()->getUsage().isAlpha());
return imageTransparent || Parent::isTransparent() || materialsTransparent();
}
Item::Bound ImageEntityRenderer::getBound(RenderArgs* args) {
return Parent::getMaterialBound(args);
}
ShapeKey ImageEntityRenderer::getShapeKey() {
auto builder = render::ShapeKey::Builder().withDepthBias();
updateShapeKeyBuilderFromMaterials(builder);
return builder.build();
}
void ImageEntityRenderer::doRender(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableImageEntityItem::render");
Q_ASSERT(args->_batch);
graphics::MultiMaterial materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials["0"];
}
glm::vec4 color = materials.getColor();
color = EntityRenderer::calculatePulseColor(color, _pulseProperties, _created);
if (!_texture || !_texture->isLoaded() || color.a == 0.0f) {
return;
}
Transform transform;
bool transparent;
withReadLock([&] {
transform = _renderTransform;
transparent = isTransparent();
});
gpu::Batch* batch = args->_batch;
bool usePrimaryFrustum = args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE || args->_mirrorDepth > 0;
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
usePrimaryFrustum ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition()));
float imageWidth = _texture->getWidth();
float imageHeight = _texture->getHeight();
float originalWidth = _texture->getOriginalWidth();
float originalHeight = _texture->getOriginalHeight();
QRect fromImage;
if (_subImage.width() <= 0) {
fromImage.setX(0);
fromImage.setWidth(imageWidth);
} else {
float scaleX = imageWidth / originalWidth;
fromImage.setX(scaleX * _subImage.x());
fromImage.setWidth(scaleX * _subImage.width());
}
if (_subImage.height() <= 0) {
fromImage.setY(0);
fromImage.setHeight(imageHeight);
} else {
float scaleY = imageHeight / originalHeight;
fromImage.setY(scaleY * _subImage.y());
fromImage.setHeight(scaleY * _subImage.height());
}
glm::vec2 texCoordBottomLeft((fromImage.x() + 0.5f) / imageWidth, (fromImage.y() + fromImage.height() - 0.5f) / imageHeight);
glm::vec2 texCoordTopRight((fromImage.x() + fromImage.width() - 0.5f) / imageWidth, (fromImage.y() + 0.5f) / imageHeight);
if (_keepAspectRatio) {
glm::vec3 scale = transform.getScale();
float targetAspectRatio = originalWidth / originalHeight;
float currentAspectRatio = scale.x / scale.y;
if (targetAspectRatio < currentAspectRatio) {
scale.x *= targetAspectRatio / currentAspectRatio;
} else {
scale.y /= targetAspectRatio / currentAspectRatio;
}
transform.setScale(scale);
}
batch->setModelTransform(transform, _prevRenderTransform);
if (args->_renderMode == Args::RenderMode::DEFAULT_RENDER_MODE || args->_renderMode == Args::RenderMode::MIRROR_RENDER_MODE) {
_prevRenderTransform = transform;
}
Pipeline pipelineType = getPipelineType(materials);
if (pipelineType == Pipeline::PROCEDURAL) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
transparent |= procedural->isFading();
procedural->prepare(*batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
} else if (pipelineType == Pipeline::SIMPLE) {
batch->setResourceTexture(0, _texture->getGPUTexture());
} else if (pipelineType == Pipeline::MATERIAL) {
if (RenderPipelines::bindMaterials(materials, *batch, args->_renderMode, args->_enableTexturing)) {
args->_details._materialSwitches++;
}
}
DependencyManager::get<GeometryCache>()->renderQuad(
*batch, glm::vec2(-0.5f), glm::vec2(0.5f), texCoordBottomLeft, texCoordTopRight,
color, _geometryId
);
if (pipelineType == Pipeline::SIMPLE) {
// we have to reset this to white for other simple shapes
batch->setResourceTexture(graphics::slot::texture::Texture::MaterialAlbedo, DependencyManager::get<TextureCache>()->getWhiteTexture());
}
}