mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 03:23:33 +02:00
116 lines
4.3 KiB
C++
116 lines
4.3 KiB
C++
//
|
|
// AudioInjector.cpp
|
|
// hifi
|
|
//
|
|
// Created by Stephen Birarda on 1/2/2014.
|
|
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
|
//
|
|
|
|
#include <QtCore/QDataStream>
|
|
|
|
#include <NodeList.h>
|
|
#include <PacketHeaders.h>
|
|
#include <SharedUtil.h>
|
|
#include <UUID.h>
|
|
|
|
#include "AbstractAudioInterface.h"
|
|
#include "AudioRingBuffer.h"
|
|
|
|
#include "AudioInjector.h"
|
|
|
|
int abstractAudioPointerMeta = qRegisterMetaType<AbstractAudioInterface*>("AbstractAudioInterface*");
|
|
|
|
AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions) :
|
|
_sound(sound),
|
|
_options(injectorOptions)
|
|
{
|
|
|
|
}
|
|
|
|
const uchar MAX_INJECTOR_VOLUME = 0xFF;
|
|
|
|
void AudioInjector::injectAudio() {
|
|
|
|
QByteArray soundByteArray = _sound->getByteArray();
|
|
|
|
// make sure we actually have samples downloaded to inject
|
|
if (soundByteArray.size()) {
|
|
// give our sample byte array to the local audio interface, if we have it, so it can be handled locally
|
|
if (_options.getLoopbackAudioInterface()) {
|
|
// assume that localAudioInterface could be on a separate thread, use Qt::AutoConnection to handle properly
|
|
QMetaObject::invokeMethod(_options.getLoopbackAudioInterface(), "handleAudioByteArray",
|
|
Qt::AutoConnection,
|
|
Q_ARG(QByteArray, soundByteArray));
|
|
|
|
}
|
|
|
|
NodeList* nodeList = NodeList::getInstance();
|
|
|
|
// setup the packet for injected audio
|
|
QByteArray injectAudioPacket = byteArrayWithPopulatedHeader(PacketTypeInjectAudio);
|
|
QDataStream packetStream(&injectAudioPacket, QIODevice::Append);
|
|
|
|
packetStream << QUuid::createUuid();
|
|
|
|
// pack the flag for loopback
|
|
uchar loopbackFlag = (uchar) (_options.getLoopbackAudioInterface() == NULL);
|
|
packetStream << loopbackFlag;
|
|
|
|
// pack the position for injected audio
|
|
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.getPosition()), sizeof(_options.getPosition()));
|
|
|
|
// pack our orientation for injected audio
|
|
packetStream.writeRawData(reinterpret_cast<const char*>(&_options.getOrientation()), sizeof(_options.getOrientation()));
|
|
|
|
// pack zero for radius
|
|
float radius = 0;
|
|
packetStream << radius;
|
|
|
|
// pack 255 for attenuation byte
|
|
quint8 volume = MAX_INJECTOR_VOLUME * _options.getVolume();
|
|
packetStream << volume;
|
|
|
|
timeval startTime = {};
|
|
gettimeofday(&startTime, NULL);
|
|
int nextFrame = 0;
|
|
|
|
int currentSendPosition = 0;
|
|
|
|
int numPreAudioDataBytes = injectAudioPacket.size();
|
|
|
|
// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
|
|
while (currentSendPosition < soundByteArray.size()) {
|
|
|
|
int bytesToCopy = std::min(NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL,
|
|
soundByteArray.size() - currentSendPosition);
|
|
|
|
// resize the QByteArray to the right size
|
|
injectAudioPacket.resize(numPreAudioDataBytes + bytesToCopy);
|
|
|
|
// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
|
|
memcpy(injectAudioPacket.data() + numPreAudioDataBytes, soundByteArray.data() + currentSendPosition, bytesToCopy);
|
|
|
|
// grab our audio mixer from the NodeList, if it exists
|
|
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
|
|
|
|
// send off this audio packet
|
|
nodeList->writeDatagram(injectAudioPacket, audioMixer);
|
|
|
|
currentSendPosition += bytesToCopy;
|
|
|
|
// send two packets before the first sleep so the mixer can start playback right away
|
|
|
|
if (currentSendPosition != bytesToCopy && currentSendPosition < soundByteArray.size()) {
|
|
// not the first packet and not done
|
|
// sleep for the appropriate time
|
|
int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
|
|
|
|
if (usecToSleep > 0) {
|
|
usleep(usecToSleep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
emit finished();
|
|
}
|