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898 lines
42 KiB
C++
Executable file
898 lines
42 KiB
C++
Executable file
//
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// Hand.cpp
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// interface
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//
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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#include <QImage>
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#include <NodeList.h>
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#include "Application.h"
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#include "Avatar.h"
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#include "Hand.h"
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#include "Menu.h"
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#include "Util.h"
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#include "renderer/ProgramObject.h"
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using namespace std;
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Hand::Hand(Avatar* owningAvatar) :
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HandData((AvatarData*)owningAvatar),
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_raveGloveClock(0.0f),
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_raveGloveInitialized(false),
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_owningAvatar(owningAvatar),
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_renderAlpha(1.0),
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_ballColor(0.0, 0.0, 0.4),
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_collisionCenter(0,0,0),
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_collisionAge(0),
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_collisionDuration(0)
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{
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// initialize all finger particle emitters with an invalid id as default
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for (int f = 0; f< NUM_FINGERS; f ++ ) {
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_raveGloveEmitter[f] = NULL_EMITTER;
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}
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}
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void Hand::init() {
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// Different colors for my hand and others' hands
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if (_owningAvatar && _owningAvatar->getOwningNode() == NULL) {
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_ballColor = glm::vec3(0.0, 0.4, 0.0);
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}
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else {
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_ballColor = glm::vec3(0.0, 0.0, 0.4);
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}
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_raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE;
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_raveGloveEffectsModeChanged = false;
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}
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void Hand::reset() {
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}
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void Hand::simulate(float deltaTime, bool isMine) {
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if (_collisionAge > 0.f) {
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_collisionAge += deltaTime;
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}
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calculateGeometry();
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if (_isRaveGloveActive) {
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if (_raveGloveEffectsModeChanged && _raveGloveInitialized) {
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activateNewRaveGloveMode();
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_raveGloveEffectsModeChanged = false;
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}
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updateRaveGloveParticles(deltaTime);
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}
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// Create a voxel at fingertip if controller button is pressed
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const float FINGERTIP_VOXEL_SIZE = 0.0125;
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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FingerData& finger = palm.getFingers()[0]; // Sixense has only one finger
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glm::vec3 fingerTipPosition = finger.getTipPosition();
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if (palm.getControllerButtons() & BUTTON_1) {
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if (glm::length(fingerTipPosition - _lastFingerAddVoxel) > (FINGERTIP_VOXEL_SIZE / 2.f)) {
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QColor paintColor = Menu::getInstance()->getActionForOption(MenuOption::VoxelPaintColor)->data().value<QColor>();
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Application::getInstance()->makeVoxel(fingerTipPosition,
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FINGERTIP_VOXEL_SIZE,
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paintColor.red(),
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paintColor.green(),
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paintColor.blue(),
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true);
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_lastFingerAddVoxel = fingerTipPosition;
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}
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} else if (palm.getControllerButtons() & BUTTON_2) {
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if (glm::length(fingerTipPosition - _lastFingerDeleteVoxel) > (FINGERTIP_VOXEL_SIZE / 2.f)) {
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Application::getInstance()->removeVoxel(fingerTipPosition, FINGERTIP_VOXEL_SIZE);
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_lastFingerDeleteVoxel = fingerTipPosition;
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}
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}
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// Check if the finger is intersecting with a voxel in the client voxel tree
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VoxelTreeElement* fingerNode = Application::getInstance()->getVoxels()->getVoxelEnclosing(
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glm::vec3(fingerTipPosition / (float)TREE_SCALE));
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if (fingerNode) {
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if (!palm.getIsCollidingWithVoxel()) {
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// Collision has just started
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palm.setIsCollidingWithVoxel(true);
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handleVoxelCollision(&palm, fingerTipPosition, fingerNode, deltaTime);
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// Set highlight voxel
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VoxelDetail voxel;
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glm::vec3 pos = fingerNode->getCorner();
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voxel.x = pos.x;
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voxel.y = pos.y;
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voxel.z = pos.z;
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voxel.s = fingerNode->getScale();
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voxel.red = fingerNode->getColor()[0];
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voxel.green = fingerNode->getColor()[1];
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voxel.blue = fingerNode->getColor()[2];
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Application::getInstance()->setHighlightVoxel(voxel);
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Application::getInstance()->setIsHighlightVoxel(true);
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}
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} else {
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if (palm.getIsCollidingWithVoxel()) {
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// Collision has just ended
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palm.setIsCollidingWithVoxel(false);
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Application::getInstance()->setIsHighlightVoxel(false);
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}
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}
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}
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}
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}
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void Hand::handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPosition, VoxelTreeElement* voxel, float deltaTime) {
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// Collision between finger and a voxel plays sound
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const float LOWEST_FREQUENCY = 100.f;
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const float HERTZ_PER_RGB = 3.f;
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const float DECAY_PER_SAMPLE = 0.0005f;
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const float DURATION_MAX = 2.0f;
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const float MIN_VOLUME = 0.1f;
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float volume = MIN_VOLUME + glm::clamp(glm::length(palm->getVelocity()), 0.f, (1.f - MIN_VOLUME));
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float duration = volume;
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_collisionCenter = fingerTipPosition;
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_collisionAge = deltaTime;
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_collisionDuration = duration;
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int voxelBrightness = voxel->getColor()[0] + voxel->getColor()[1] + voxel->getColor()[2];
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float frequency = LOWEST_FREQUENCY + (voxelBrightness * HERTZ_PER_RGB);
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Application::getInstance()->getAudio()->startDrumSound(volume,
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frequency,
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DURATION_MAX,
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DECAY_PER_SAMPLE);
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}
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void Hand::calculateGeometry() {
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const glm::vec3 leapHandsOffsetFromFace(0.0, -0.2, -0.3); // place the hand in front of the face where we can see it
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Head& head = _owningAvatar->getHead();
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_baseOrientation = _owningAvatar->getOrientation();
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_basePosition = head.calculateAverageEyePosition() + _baseOrientation * leapHandsOffsetFromFace * head.getScale();
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// use position to obtain the left and right palm indices
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int leftPalmIndex, rightPalmIndex;
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getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
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// check for collisions
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for (int i = 0; i < getNumPalms(); i++) {
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PalmData& palm = getPalms()[i];
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if (!palm.isActive()) {
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continue;
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}
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const float PALM_RADIUS = 0.01f;
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glm::vec3 penetration;
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const Model& skeletonModel = _owningAvatar->getSkeletonModel();
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int skipIndex = skeletonModel.getParentJointIndex(
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(i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
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(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1);
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if (skeletonModel.findSpherePenetration(palm.getPosition(),
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PALM_RADIUS * _owningAvatar->getScale(), penetration, skipIndex)) {
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palm.addToPosition(-penetration);
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}
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}
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// generate finger tip balls....
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_leapFingerTipBalls.clear();
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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if (finger.isActive()) {
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const float standardBallRadius = 0.010f;
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_leapFingerTipBalls.resize(_leapFingerTipBalls.size() + 1);
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HandBall& ball = _leapFingerTipBalls.back();
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ball.rotation = _baseOrientation;
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ball.position = finger.getTipPosition();
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ball.radius = standardBallRadius;
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ball.touchForce = 0.0;
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ball.isCollidable = true;
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ball.isColliding = false;
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}
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}
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}
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}
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// generate finger root balls....
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_leapFingerRootBalls.clear();
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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if (finger.isActive()) {
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const float standardBallRadius = 0.005f;
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_leapFingerRootBalls.resize(_leapFingerRootBalls.size() + 1);
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HandBall& ball = _leapFingerRootBalls.back();
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ball.rotation = _baseOrientation;
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ball.position = finger.getRootPosition();
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ball.radius = standardBallRadius;
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ball.touchForce = 0.0;
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ball.isCollidable = true;
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ball.isColliding = false;
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}
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}
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}
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}
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}
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void Hand::setRaveGloveEffectsMode(QKeyEvent* event) {
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_raveGloveEffectsModeChanged = true;
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switch (event->key()) {
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case Qt::Key_0: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR; break;
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case Qt::Key_1: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_TRAILS; break;
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case Qt::Key_2: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FIRE; break;
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case Qt::Key_3: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_WATER; break;
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case Qt::Key_4: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_FLASHY; break;
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case Qt::Key_5: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER; break;
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case Qt::Key_6: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER; break;
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case Qt::Key_7: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_SNAKE; break;
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case Qt::Key_8: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_PULSE; break;
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case Qt::Key_9: _raveGloveEffectsMode = RAVE_GLOVE_EFFECTS_MODE_THROB; break;
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};
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}
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void Hand::render() {
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_renderAlpha = 1.0;
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) {
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if (!isRaveGloveActive()) {
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renderLeapFingerTrails();
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}
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if (isRaveGloveActive()) {
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// Use mood lighting for the hand itself
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setRaveLights(RAVE_LIGHTS_AVATAR);
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}
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renderLeapHands();
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}
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if (_isRaveGloveActive) {
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if (_raveGloveInitialized) {
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updateRaveGloveEmitters(); // do this after calculateGeometry
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// Use normal lighting for the particles
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setRaveLights(RAVE_LIGHTS_PARTICLES);
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_raveGloveParticleSystem.render();
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}
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}
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// If hand/voxel collision has happened, render a little expanding sphere
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if (_collisionAge > 0.f) {
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float opacity = glm::clamp(1.f - (_collisionAge / _collisionDuration), 0.f, 1.f);
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glColor4f(1, 0, 0, 0.5 * opacity);
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glPushMatrix();
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glTranslatef(_collisionCenter.x, _collisionCenter.y, _collisionCenter.z);
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glutSolidSphere(_collisionAge * 0.25f, 20, 20);
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glPopMatrix();
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if (_collisionAge > _collisionDuration) {
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_collisionAge = 0.f;
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}
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}
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// If hand controller buttons pressed, render stuff as needed
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if (getPalms().size() > 0) {
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for (size_t i = 0; i < getPalms().size(); ++i) {
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PalmData& palm = getPalms()[i];
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// If trigger pulled, thrust in that direction and draw beam
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const float MAX_THRUSTER_BEAM_LENGTH = 5.f;
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const float THRUSTER_MARKER_SIZE = 0.0125f;
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if (palm.getJoystickY() != 0.f) {
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FingerData& finger = palm.getFingers()[0];
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if (finger.isActive()) {
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if (palm.getJoystickY() > 0.f) {
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glColor3f(0, 1, 0);
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} else {
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glColor3f(1, 0, 0);
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}
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glm::vec3 palmPosition = palm.getPosition();
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glm::vec3 pointerPosition = palmPosition +
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glm::normalize(finger.getTipPosition() - palmPosition) *
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MAX_THRUSTER_BEAM_LENGTH;
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glPushMatrix();
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glm::vec3 markerPosition = palmPosition +
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glm::normalize(finger.getTipPosition() - palmPosition) *
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MAX_THRUSTER_BEAM_LENGTH *
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(0.5f + palm.getJoystickY() / 2.f);
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glTranslatef(markerPosition.x, markerPosition.y, markerPosition.z);
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glutSolidSphere(THRUSTER_MARKER_SIZE, 10, 10);
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glPopMatrix();
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glLineWidth(2.0);
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glBegin(GL_LINES);
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glVertex3f(palmPosition.x, palmPosition.y, palmPosition.z);
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glVertex3f(pointerPosition.x, pointerPosition.y, pointerPosition.z);
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glEnd();
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}
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}
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}
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}
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_RESCALE_NORMAL);
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}
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void Hand::setRaveLights(RaveLightsSetting setting) {
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if (setting == RAVE_LIGHTS_AVATAR) {
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// Set some mood lighting
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GLfloat ambient_color[] = { 0.0, 0.0, 0.0 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
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GLfloat diffuse_color[] = { 0.4, 0.0, 0.0 };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
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GLfloat specular_color[] = { 0.0, 0.0, 0.0, 0.0};
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
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glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
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glMateriali(GL_FRONT, GL_SHININESS, 0);
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}
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else if (setting == RAVE_LIGHTS_PARTICLES) {
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// particles use a brighter light setting
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GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
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GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
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GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
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glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
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glMateriali(GL_FRONT, GL_SHININESS, 96);
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}
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}
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void Hand::renderRaveGloveStage() {
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// Draw a simple fullscreen triangle fan, darkest in the center.
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glEnable(GL_BLEND);
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glBegin(GL_TRIANGLE_FAN);
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// Dark center vertex
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glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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glVertex3f(0.0f, 0.0f, 0.0f);
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// Lighter outer vertices
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glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
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glVertex3f(-1.0f,-1.0f, 0.0f);
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glVertex3f( 1.0f,-1.0f, 0.0f);
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glVertex3f( 1.0f, 1.0f, 0.0f);
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glVertex3f(-1.0f, 1.0f, 0.0f);
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glVertex3f(-1.0f,-1.0f, 0.0f);
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glEnd();
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void Hand::renderLeapHands() {
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const float alpha = 1.0f;
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//const glm::vec3 handColor = _ballColor;
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const glm::vec3 handColor(1.0, 0.84, 0.66); // use the skin color
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_TRUE);
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glPushMatrix();
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// Draw the leap balls
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for (size_t i = 0; i < _leapFingerTipBalls.size(); i++) {
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if (alpha > 0.0f) {
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if (_leapFingerTipBalls[i].isColliding) {
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glColor4f(handColor.r, 0, 0, alpha);
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} else {
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glColor4f(handColor.r, handColor.g, handColor.b, alpha);
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}
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glPushMatrix();
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glTranslatef(_leapFingerTipBalls[i].position.x, _leapFingerTipBalls[i].position.y, _leapFingerTipBalls[i].position.z);
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glutSolidSphere(_leapFingerTipBalls[i].radius, 20.0f, 20.0f);
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glPopMatrix();
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}
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}
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// Draw the finger root cones
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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if (finger.isActive()) {
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glColor4f(handColor.r, handColor.g, handColor.b, 0.5);
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glm::vec3 tip = finger.getTipPosition();
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glm::vec3 root = finger.getRootPosition();
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Avatar::renderJointConnectingCone(root, tip, 0.001, 0.003);
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}
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}
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}
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}
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// Draw the palms
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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const float palmThickness = 0.02f;
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glColor4f(handColor.r, handColor.g, handColor.b, 0.25);
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glm::vec3 tip = palm.getPosition();
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glm::vec3 root = palm.getPosition() + palm.getNormal() * palmThickness;
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Avatar::renderJointConnectingCone(root, tip, 0.05, 0.03);
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}
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}
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glPopMatrix();
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}
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void Hand::renderLeapFingerTrails() {
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// Draw the finger root cones
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glDisable(GL_LIGHTING);
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for (size_t i = 0; i < getNumPalms(); ++i) {
|
|
PalmData& palm = getPalms()[i];
|
|
if (palm.isActive()) {
|
|
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
|
FingerData& finger = palm.getFingers()[f];
|
|
int numPositions = finger.getTrailNumPositions() - 1;
|
|
if (numPositions > 0) {
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
for (int t = 0; t < numPositions; ++t)
|
|
{
|
|
const glm::vec3& center = finger.getTrailPosition(t);
|
|
const float halfWidth = 0.004f;
|
|
const glm::vec3 edgeDirection(1.0f, 0.0f, 0.0f);
|
|
glm::vec3 edge0 = center + edgeDirection * halfWidth;
|
|
glm::vec3 edge1 = center - edgeDirection * halfWidth;
|
|
float alpha = 1.0f - ((float)t / (float)(numPositions - 1));
|
|
alpha *= 0.25f;
|
|
glColor4f(1.0f, 1.0f, 1.0f, alpha);
|
|
glVertex3fv((float*)&edge0);
|
|
glVertex3fv((float*)&edge1);
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
|
|
|
|
void Hand::setLeapHands(const std::vector<glm::vec3>& handPositions,
|
|
const std::vector<glm::vec3>& handNormals) {
|
|
for (size_t i = 0; i < getNumPalms(); ++i) {
|
|
PalmData& palm = getPalms()[i];
|
|
if (i < handPositions.size()) {
|
|
palm.setActive(true);
|
|
palm.setRawPosition(handPositions[i]);
|
|
palm.setRawNormal(handNormals[i]);
|
|
}
|
|
else {
|
|
palm.setActive(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// call this soon after the geometry of the leap hands are set
|
|
void Hand::updateRaveGloveEmitters() {
|
|
int emitterIndex = 0;
|
|
|
|
for (size_t i = 0; i < NUM_FINGERS; i++) {
|
|
_raveGloveParticleSystem.setEmitterActive(_raveGloveEmitter[i], false);
|
|
}
|
|
|
|
for (size_t palmIndex = 0; palmIndex < getNumPalms(); ++palmIndex) {
|
|
PalmData& palm = getPalms()[palmIndex];
|
|
if (palm.isActive()) {
|
|
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
|
FingerData& finger = palm.getFingers()[f];
|
|
if (finger.isActive()) {
|
|
if (emitterIndex < NUM_FINGERS) { // safety, stop at the array size
|
|
glm::vec3 fingerDirection = finger.getTipPosition() - finger.getRootPosition();
|
|
float fingerLength = glm::length(fingerDirection);
|
|
|
|
if (fingerLength > 0.0f) {
|
|
fingerDirection /= fingerLength;
|
|
} else {
|
|
fingerDirection = IDENTITY_UP;
|
|
}
|
|
|
|
_raveGloveParticleSystem.setEmitterActive (_raveGloveEmitter[emitterIndex], true);
|
|
_raveGloveParticleSystem.setEmitterPosition (_raveGloveEmitter[emitterIndex], finger.getTipPosition());
|
|
_raveGloveParticleSystem.setEmitterDirection(_raveGloveEmitter[emitterIndex], fingerDirection);
|
|
}
|
|
}
|
|
emitterIndex++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// call this from within the simulate method
|
|
void Hand::updateRaveGloveParticles(float deltaTime) {
|
|
|
|
if (!_raveGloveInitialized) {
|
|
|
|
// start up the rave glove finger particles...
|
|
for ( int f = 0; f< NUM_FINGERS; f ++ ) {
|
|
_raveGloveEmitter[f] = _raveGloveParticleSystem.addEmitter();
|
|
assert( _raveGloveEmitter[f] >= 0 );
|
|
assert( _raveGloveEmitter[f] != NULL_EMITTER );
|
|
}
|
|
|
|
setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
|
|
activateNewRaveGloveMode();
|
|
_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
|
|
_raveGloveInitialized = true;
|
|
} else {
|
|
_raveGloveParticleSystem.simulate(deltaTime);
|
|
}
|
|
}
|
|
|
|
// The rave glove mode has changed, so activate the effects.
|
|
void Hand::activateNewRaveGloveMode() {
|
|
|
|
if (!_raveGloveInitialized) {
|
|
return;
|
|
}
|
|
|
|
int mode = _raveGloveEffectsMode;
|
|
_raveGloveParticleSystem.killAllParticles();
|
|
|
|
for ( int f = 0; f< NUM_FINGERS; f ++ ) {
|
|
|
|
ParticleSystem::ParticleAttributes attributes;
|
|
|
|
//-----------------------------------------
|
|
// throbbing color cycle
|
|
//-----------------------------------------
|
|
if (mode == RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR) {
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03f );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0f );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.modulationAmplitude = 1.0;
|
|
attributes.modulationRate = 0.33;
|
|
attributes.modulationStyle = COLOR_MODULATION_STYLE_RAINBOW_CYCLE;
|
|
attributes.color = glm::vec4( 0.5f, 0.5f, 0.5f, 1.0f);
|
|
attributes.radius = 0.02f;
|
|
attributes.gravity = 0.0f;
|
|
attributes.airFriction = 0.0f;
|
|
attributes.jitter = 0.0f;
|
|
attributes.bounce = 0.0f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
|
|
//-----------------------------------------
|
|
// trails
|
|
//-----------------------------------------
|
|
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_TRAILS) {
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_RIBBON );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0f );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 50.0f );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 5 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.001f;
|
|
attributes.color = glm::vec4( 1.0f, 0.5f, 0.2f, 1.0f);
|
|
attributes.gravity = 0.005f;
|
|
attributes.airFriction = 0.0f;
|
|
attributes.jitter = 0.0f;
|
|
attributes.bounce = 0.0f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
|
|
attributes.radius = 0.002f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
|
|
attributes.color = glm::vec4( 1.0f, 0.2f, 0.2f, 0.5f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
|
|
attributes.color = glm::vec4( 1.0f, 0.2f, 0.2f, 0.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
}
|
|
|
|
//-----------------------------------------
|
|
// Fire!
|
|
//-----------------------------------------
|
|
if (mode == RAVE_GLOVE_EFFECTS_MODE_FIRE) {
|
|
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0f );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 120.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 6 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.005f;
|
|
attributes.color = glm::vec4( 1.0f, 1.0f, 0.5f, 0.5f);
|
|
attributes.airFriction = 0.0f;
|
|
attributes.jitter = 0.003f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.jitter = 0.0f;
|
|
attributes.gravity = -0.005f;
|
|
attributes.color = glm::vec4( 1.0f, 0.2f, 0.0f, 0.4f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.gravity = 0.0f;
|
|
attributes.color = glm::vec4( 0.4f, 0.4f, 0.4f, 0.2f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
|
|
attributes.radius = 0.02f;
|
|
attributes.color = glm::vec4( 0.4f, 0.6f, 0.9f, 0.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
|
|
//-----------------------------------------
|
|
// water
|
|
//-----------------------------------------
|
|
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_WATER) {
|
|
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.6f );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.001f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 5 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.001f;
|
|
attributes.color = glm::vec4( 0.8f, 0.9f, 1.0f, 0.5f);
|
|
attributes.airFriction = 0.0f;
|
|
attributes.jitter = 0.004f;
|
|
attributes.bounce = 1.0f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
|
|
attributes.gravity = 0.01f;
|
|
attributes.jitter = 0.0f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
|
|
attributes.color = glm::vec4( 0.8f, 0.9f, 1.0f, 0.2f);
|
|
attributes.radius = 0.002f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
|
|
attributes.color = glm::vec4( 0.8f, 0.9f, 1.0f, 0.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
|
|
//-----------------------------------------
|
|
// flashy
|
|
//-----------------------------------------
|
|
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_FLASHY) {
|
|
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.1 );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 12 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.0f;
|
|
attributes.color = glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f);
|
|
attributes.airFriction = 0.0f;
|
|
attributes.jitter = 0.05f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.color = glm::vec4( 1.0f, 1.0f, 0.0f, 1.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.color = glm::vec4( 1.0f, 0.0f, 1.0f, 1.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.color = glm::vec4( 0.0f, 0.0f, 0.0f, 1.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
|
|
//-----------------------------------------
|
|
// Bozo sparkler
|
|
//-----------------------------------------
|
|
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER) {
|
|
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_RIBBON );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.2 );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 12 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.0f;
|
|
attributes.color = glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f);
|
|
attributes.airFriction = 0.0f;
|
|
attributes.jitter = 0.01f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.color = glm::vec4( 1.0f, 1.0f, 0.0f, 1.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.color = glm::vec4( 1.0f, 0.0f, .0f, 1.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
|
|
attributes.radius = 0.0f;
|
|
attributes.color = glm::vec4( 0.0f, 0.0f, 1.0f, 0.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
|
|
//-----------------------------------------
|
|
// long sparkler
|
|
//-----------------------------------------
|
|
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER) {
|
|
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_RIBBON );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], false );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0 );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 7 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.color = glm::vec4( 0.3f, 0.3f, 0.3f, 0.4f);
|
|
attributes.radius = 0.0f;
|
|
attributes.airFriction = 0.0f;
|
|
attributes.jitter = 0.0001f;
|
|
attributes.bounce = 1.0f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
|
|
attributes.radius = 0.005f;
|
|
attributes.color = glm::vec4( 0.0f, 0.5f, 0.5f, 0.8f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
|
|
attributes.radius = 0.007f;
|
|
attributes.color = glm::vec4( 0.5f, 0.0f, 0.5f, 0.5f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
|
|
attributes.radius = 0.02f;
|
|
attributes.color = glm::vec4( 0.0f, 0.0f, 1.0f, 0.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
|
|
//-----------------------------------------
|
|
// bubble snake
|
|
//-----------------------------------------
|
|
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_SNAKE) {
|
|
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 1.0 );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.002f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 100.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 7 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.001f;
|
|
attributes.color = glm::vec4( 0.5f, 1.0f, 0.5f, 1.0f);
|
|
attributes.airFriction = 0.01f;
|
|
attributes.jitter = 0.0f;
|
|
attributes.emitterAttraction = 0.0f;
|
|
attributes.tornadoForce = 1.1f;
|
|
attributes.neighborAttraction = 1.1f;
|
|
attributes.neighborRepulsion = 1.1f;
|
|
attributes.bounce = 0.0f;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
|
|
attributes.radius = 0.002f;
|
|
attributes.color = glm::vec4( 1.0f, 1.0f, 1.0f, 1.0f);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
|
|
attributes.radius = 0.003f;
|
|
attributes.color = glm::vec4( 0.3f, 0.3f, 0.3f, 0.5f);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
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attributes.radius = 0.004f;
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attributes.color = glm::vec4( 0.3f, 0.3f, 0.3f, 0.0f);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
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//-----------------------------------------
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// pulse
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//-----------------------------------------
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} else if (mode == RAVE_GLOVE_EFFECTS_MODE_PULSE) {
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_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
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_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
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_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.0 );
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_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
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_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 );
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_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
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_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
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attributes.radius = 0.01f;
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attributes.color = glm::vec4( 0.1f, 0.2f, 0.4f, 0.5f);
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attributes.modulationAmplitude = 0.9;
|
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attributes.modulationRate = 7.0;
|
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attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHNTESS_PULSE;
|
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
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_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
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|
|
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//-----------------------------------------
|
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// long sparkler
|
|
//-----------------------------------------
|
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} else if (mode == RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER) {
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|
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_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
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_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
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_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.0 );
|
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_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.color = glm::vec4( 0.5f, 0.4f, 0.3f, 0.5f);
|
|
attributes.modulationAmplitude = 0.3;
|
|
attributes.modulationRate = 1.0;
|
|
attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHTNESS_WAVE;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
|
|
//-----------------------------------------
|
|
// throb
|
|
//-----------------------------------------
|
|
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_THROB) {
|
|
|
|
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
|
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
|
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03 );
|
|
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
|
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 );
|
|
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
|
|
|
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
|
|
|
attributes.radius = 0.01f;
|
|
attributes.color = glm::vec4( 0.1f, 0.2f, 0.4f, 0.5f);
|
|
attributes.modulationAmplitude = 0.5;
|
|
attributes.modulationRate = 3.0;
|
|
attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHTNESS_WAVE;
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
|
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
|
}
|
|
}
|
|
}
|
|
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