overte/injector/src/main.cpp
2013-06-13 11:11:59 -07:00

277 lines
12 KiB
C++

//
// main.cpp
// Audio Injector
//
// Created by Leonardo Murillo on 3/5/13.
// Copyright (c) 2013 Leonardo Murillo. All rights reserved.
//
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <string.h>
#include <sstream>
#include <AgentList.h>
#include <AgentTypes.h>
#include <AvatarData.h>
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <UDPSocket.h>
#include <AudioInjector.h>
#include <AudioInjectionManager.h>
const int AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS = 15;
const int DEFAULT_INJECTOR_VOLUME = 0xFF;
enum {
INJECTOR_POSITION_X,
INJECTOR_POSITION_Y,
INJECTOR_POSITION_Z,
INJECTOR_YAW
};
// Command line parameter defaults
bool loopAudio = true;
float sleepIntervalMin = 1.00;
float sleepIntervalMax = 2.00;
char *sourceAudioFile = NULL;
const char *allowedParameters = ":sb::t::c::a::f::d::r:";
float floatArguments[4] = {0.0f, 0.0f, 0.0f, 0.0f};
unsigned char volume = DEFAULT_INJECTOR_VOLUME;
float triggerDistance = 0.0f;
float radius = 0.0f;
void usage(void) {
std::cout << "High Fidelity - Interface audio injector" << std::endl;
std::cout << " -s Random sleep mode. If not specified will default to constant loop." << std::endl;
std::cout << " -b FLOAT Min. number of seconds to sleep. Only valid in random sleep mode. Default 1.0" << std::endl;
std::cout << " -t FLOAT Max. number of seconds to sleep. Only valid in random sleep mode. Default 2.0" << std::endl;
std::cout << " -c FLOAT,FLOAT,FLOAT,FLOAT X,Y,Z,YAW position in universe where audio will be originating from and direction. Defaults to 0,0,0,0" << std::endl;
std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
std::cout << " -d FLOAT Trigger distance for injection. If not specified will loop constantly" << std::endl;
std::cout << " -r FLOAT Radius for spherical source. If not specified injected audio is point source" << std::endl;
}
bool processParameters(int parameterCount, char* parameterData[]) {
int p;
while ((p = getopt(parameterCount, parameterData, allowedParameters)) != -1) {
switch (p) {
case 's':
::loopAudio = false;
std::cout << "[DEBUG] Random sleep mode enabled" << std::endl;
break;
case 'b':
::sleepIntervalMin = atof(optarg);
std::cout << "[DEBUG] Min delay between plays " << sleepIntervalMin << "sec" << std::endl;
break;
case 't':
::sleepIntervalMax = atof(optarg);
std::cout << "[DEBUG] Max delay between plays " << sleepIntervalMax << "sec" << std::endl;
break;
case 'f':
::sourceAudioFile = optarg;
std::cout << "[DEBUG] Opening file: " << sourceAudioFile << std::endl;
break;
case 'c':
{
std::istringstream ss(optarg);
std::string token;
int i = 0;
while (std::getline(ss, token, ',')) {
::floatArguments[i] = atof(token.c_str());
++i;
if (i == 4) {
break;
}
}
break;
}
case 'a':
::volume = atoi(optarg);
std::cout << "[DEBUG] Attenuation modifier: " << optarg << std::endl;
break;
case 'd':
::triggerDistance = atof(optarg);
std::cout << "[DEBUG] Trigger distance: " << optarg << std::endl;
break;
case 'r':
::radius = atof(optarg);
std::cout << "[DEBUG] Injector radius: " << optarg << std::endl;
break;
default:
usage();
return false;
}
}
return true;
};
bool stopReceiveAgentDataThread;
void *receiveAgentData(void *args) {
sockaddr senderAddress;
ssize_t bytesReceived;
unsigned char incomingPacket[MAX_PACKET_SIZE];
AgentList* agentList = AgentList::getInstance();
while (!::stopReceiveAgentDataThread) {
if (agentList->getAgentSocket()->receive(&senderAddress, incomingPacket, &bytesReceived)) {
switch (incomingPacket[0]) {
case PACKET_HEADER_BULK_AVATAR_DATA:
// this is the positional data for other agents
// pass that off to the agentList processBulkAgentData method
agentList->processBulkAgentData(&senderAddress, incomingPacket, bytesReceived);
break;
default:
// have the agentList handle list of agents from DS, replies from other agents, etc.
agentList->processAgentData(&senderAddress, incomingPacket, bytesReceived);
break;
}
}
}
pthread_exit(0);
return NULL;
}
void createAvatarDataForAgent(Agent* agent) {
if (!agent->getLinkedData()) {
agent->setLinkedData(new AvatarData(agent));
}
}
int main(int argc, char* argv[]) {
// new seed for random audio sleep times
srand(time(0));
int AUDIO_UDP_SEND_PORT = 1500 + (rand() % (int)(1500 - 2000 + 1));
if (processParameters(argc, argv)) {
if (::sourceAudioFile == NULL) {
std::cout << "[FATAL] Source audio file not specified" << std::endl;
exit(-1);
} else {
AudioInjector injector(sourceAudioFile);
// create an AgentList instance to handle communication with other agents
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_INJECTOR, AUDIO_UDP_SEND_PORT);
pthread_t receiveAgentDataThread;
pthread_create(&receiveAgentDataThread, NULL, receiveAgentData, NULL);
// start the agent list thread that will kill off agents when they stop talking
agentList->startSilentAgentRemovalThread();
injector.setPosition(glm::vec3(::floatArguments[INJECTOR_POSITION_X],
::floatArguments[INJECTOR_POSITION_Y],
::floatArguments[INJECTOR_POSITION_Z]));
injector.setOrientation(glm::quat(glm::vec3(0.0f, ::floatArguments[INJECTOR_YAW], 0.0f)));
injector.setVolume(::volume);
if (::radius > 0) {
// if we were passed a cube side length, give that to the injector
injector.setRadius(::radius);
}
// register the callback for agent data creation
agentList->linkedDataCreateCallback = createAvatarDataForAgent;
unsigned char broadcastPacket = PACKET_HEADER_INJECT_AUDIO;
timeval thisSend;
long long numMicrosecondsSleep = 0;
timeval lastDomainServerCheckIn = {};
// the audio injector needs to know about the avatar mixer and the audio mixer
const char INJECTOR_AGENTS_OF_INTEREST[] = {AGENT_TYPE_AVATAR_MIXER, AGENT_TYPE_AUDIO_MIXER};
AgentList::getInstance()->setAgentTypesOfInterest(INJECTOR_AGENTS_OF_INTEREST, sizeof(INJECTOR_AGENTS_OF_INTEREST));
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
AgentList::getInstance()->sendDomainServerCheckIn();
}
if (::triggerDistance) {
// update the thisSend timeval to the current time
gettimeofday(&thisSend, NULL);
// find the current avatar mixer
Agent* avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER);
// make sure we actually have an avatar mixer with an active socket
if (avatarMixer && avatarMixer->getActiveSocket() != NULL) {
// use the UDPSocket instance attached to our agent list to ask avatar mixer for a list of avatars
agentList->getAgentSocket()->send(avatarMixer->getActiveSocket(),
&broadcastPacket,
sizeof(broadcastPacket));
}
if (!injector.isInjectingAudio()) {
// enumerate the other agents to decide if one is close enough that we should inject
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
AvatarData* avatarData = (AvatarData*) agent->getLinkedData();
if (avatarData) {
glm::vec3 tempVector = injector.getPosition() - avatarData->getPosition();
float squareDistance = glm::dot(tempVector, tempVector);
if (squareDistance <= ::triggerDistance) {
// look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
// we have an active audio mixer we can send data to
AudioInjectionManager::threadInjector(&injector);
}
}
}
}
}
// sleep for the correct amount of time to have data send be consistently timed
if ((numMicrosecondsSleep = (AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS * 1000) -
(usecTimestampNow() - usecTimestamp(&thisSend))) > 0) {
usleep(numMicrosecondsSleep);
}
} else {
// look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
injector.injectAudio(agentList->getAgentSocket(), audioMixer->getActiveSocket());
}
float delay = 0;
int usecDelay = 0;
if (!::loopAudio) {
delay = randFloatInRange(::sleepIntervalMin, ::sleepIntervalMax);
usecDelay = delay * 1000 * 1000;
usleep(usecDelay);
}
}
}
// stop the receive agent data thread
stopReceiveAgentDataThread = true;
pthread_join(receiveAgentDataThread, NULL);
// stop the agent list's threads
agentList->stopSilentAgentRemovalThread();
}
}
}