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84 lines
3 KiB
C++
84 lines
3 KiB
C++
//
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// SceneScriptingInterface.h
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// interface/src/scripting
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//
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// Created by Sam Gateau on 2/24/15.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_SceneScriptingInterface_h
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#define hifi_SceneScriptingInterface_h
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#include <qscriptengine.h>
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#include <DependencyManager.h>
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#include "model/Stage.h"
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class SceneScriptingInterface : public QObject, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
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Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)
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public:
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Q_INVOKABLE void setStageOrientation(const glm::quat& orientation);
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Q_INVOKABLE void setStageLocation(float longitude, float latitude, float altitude);
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Q_INVOKABLE float getStageLocationLongitude() const;
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Q_INVOKABLE float getStageLocationLatitude() const;
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Q_INVOKABLE float getStageLocationAltitude() const;
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Q_INVOKABLE void setStageDayTime(float hour);
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Q_INVOKABLE float getStageDayTime() const;
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Q_INVOKABLE void setStageYearTime(int day);
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Q_INVOKABLE int getStageYearTime() const;
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// Enable/disable the stage sun model which uses the key light to simulate
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// the sun light based on the location of the stage trelative to earth and the current time
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Q_INVOKABLE void setStageSunModelEnable(bool isEnabled);
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Q_INVOKABLE bool isStageSunModelEnabled() const;
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Q_INVOKABLE void setKeyLightColor(const glm::vec3& color);
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Q_INVOKABLE glm::vec3 getKeyLightColor() const;
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Q_INVOKABLE void setKeyLightIntensity(float intensity);
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Q_INVOKABLE float getKeyLightIntensity() const;
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Q_INVOKABLE void setKeyLightAmbientIntensity(float intensity);
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Q_INVOKABLE float getKeyLightAmbientIntensity() const;
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// setKeyLightDIrection is only effective if stage Sun model is disabled
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Q_INVOKABLE void setKeyLightDirection(const glm::vec3& direction);
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Q_INVOKABLE glm::vec3 getKeyLightDirection() const;
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Q_INVOKABLE void setBackgroundMode(const QString& mode);
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Q_INVOKABLE QString getBackgroundMode() const;
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model::SunSkyStagePointer getSkyStage() const;
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Q_INVOKABLE void setShouldRenderAvatars(bool shouldRenderAvatars);
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Q_INVOKABLE bool shouldRenderAvatars() const { return _shouldRenderAvatars; }
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Q_INVOKABLE void setShouldRenderEntities(bool shouldRenderEntities);
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Q_INVOKABLE bool shouldRenderEntities() const { return _shouldRenderEntities; }
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signals:
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void shouldRenderAvatarsChanged(bool shouldRenderAvatars);
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void shouldRenderEntitiesChanged(bool shouldRenderEntities);
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protected:
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SceneScriptingInterface() {};
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~SceneScriptingInterface() {};
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model::SunSkyStagePointer _skyStage = model::SunSkyStagePointer(new model::SunSkyStage());
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bool _shouldRenderAvatars = true;
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bool _shouldRenderEntities = true;
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};
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#endif // hifi_SceneScriptingInterface_h
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