overte/libraries/script-engine/src/SceneScriptingInterface.cpp
2015-05-07 11:23:11 -07:00

131 lines
No EOL
3.9 KiB
C++

//
// SceneScriptingInterface.cpp
// interface/src/scripting
//
// Created by Sam Gateau on 2/24/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <AddressManager.h>
#include "SceneScriptingInterface.h"
#include "SceneScriptingInterface.h"
void SceneScriptingInterface::setStageOrientation(const glm::quat& orientation) {
_skyStage->setOriginOrientation(orientation);
}
void SceneScriptingInterface::setStageLocation(float longitude, float latitude, float altitude) {
_skyStage->setOriginLocation(longitude, latitude, altitude);
}
float SceneScriptingInterface::getStageLocationLongitude() const {
return _skyStage->getOriginLongitude();
}
float SceneScriptingInterface::getStageLocationLatitude() const {
return _skyStage->getOriginLatitude();
}
float SceneScriptingInterface::getStageLocationAltitude() const {
return _skyStage->getOriginSurfaceAltitude();
}
void SceneScriptingInterface::setStageDayTime(float hour) {
_skyStage->setDayTime(hour);
}
float SceneScriptingInterface::getStageDayTime() const {
return _skyStage->getDayTime();
}
void SceneScriptingInterface::setStageYearTime(int day) {
_skyStage->setYearTime(day);
}
int SceneScriptingInterface::getStageYearTime() const {
return _skyStage->getYearTime();
}
void SceneScriptingInterface::setKeyLightColor(const glm::vec3& color) {
_skyStage->setSunColor(color);
}
glm::vec3 SceneScriptingInterface::getKeyLightColor() const {
return _skyStage->getSunColor();
}
void SceneScriptingInterface::setKeyLightIntensity(float intensity) {
_skyStage->setSunIntensity(intensity);
}
float SceneScriptingInterface::getKeyLightIntensity() const {
return _skyStage->getSunIntensity();
}
void SceneScriptingInterface::setKeyLightAmbientIntensity(float intensity) {
_skyStage->setSunAmbientIntensity(intensity);
}
float SceneScriptingInterface::getKeyLightAmbientIntensity() const {
return _skyStage->getSunAmbientIntensity();
}
void SceneScriptingInterface::setKeyLightDirection(const glm::vec3& direction) {
_skyStage->setSunDirection(direction);
}
glm::vec3 SceneScriptingInterface::getKeyLightDirection() const {
return _skyStage->getSunDirection();
}
void SceneScriptingInterface::setStageSunModelEnable(bool isEnabled) {
_skyStage->setSunModelEnable(isEnabled);
}
bool SceneScriptingInterface::isStageSunModelEnabled() const {
return _skyStage->isSunModelEnabled();
}
void SceneScriptingInterface::setBackgroundMode(const QString& mode) {
if (mode == QString("inherit")) {
_skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND);
} else if (mode == QString("atmosphere")) {
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
} else if (mode == QString("skybox")) {
_skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
}
}
QString SceneScriptingInterface::getBackgroundMode() const {
switch (_skyStage->getBackgroundMode()) {
case model::SunSkyStage::NO_BACKGROUND:
return QString("inherit");
case model::SunSkyStage::SKY_DOME:
return QString("atmosphere");
case model::SunSkyStage::SKY_BOX:
return QString("skybox");
default:
return QString("inherit");
};
}
model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
return _skyStage;
}
void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) {
if (shouldRenderAvatars != _shouldRenderAvatars) {
_shouldRenderAvatars = shouldRenderAvatars;
emit shouldRenderAvatarsChanged(_shouldRenderAvatars);
}
}
void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) {
if (shouldRenderEntities != _shouldRenderEntities) {
_shouldRenderEntities = shouldRenderEntities;
emit shouldRenderEntitiesChanged(_shouldRenderEntities);
}
}