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* In the case where a SkeletonModel was renderable, but had not actually created the render items yet, don't use the the rendererableMeshBound for the meta render item, because it hasn't been computed yet! Instead wait until the render items have been added to the scene before using the more accurate bound... |
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external | ||
i18n | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.exe.manifest |