Overte open source virtual worlds platform.
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2013-03-13 11:07:46 -07:00
domain recreate the newestSoloAgents map for each broadcastPacket 2013-02-26 16:55:39 -08:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
interface remove OS X specific menu, have voxel server point to correct DS 2013-03-13 11:07:46 -07:00
mixer remove mixer smart thresholding for flange testing 2013-03-12 12:15:14 -07:00
shared move StdDev to shared library 2013-03-12 10:09:07 -07:00
space UDPSocket methods now want sockaddr instead of sockaddr_in 2013-02-21 15:16:19 -08:00
voxel remove OS X specific menu, have voxel server point to correct DS 2013-03-13 11:07:46 -07:00
.gitignore clean up the gitignore, add some basic CMake information to README 2013-03-12 10:22:28 -07:00
CMakeLists.txt add a voxel server 2013-03-08 14:32:06 -08:00
LinkHifiShared.cmake hook space server up to shared UDPSocket class 2013-02-14 16:45:00 -08:00
README.md change the CMake section in readme to second level header 2013-03-12 14:05:56 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXCode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.