overte/libraries/physics
Anthony J. Thibault 9567ec11af Prevent character from walking when pinned against collision.
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.

This should prevent the character f
2016-09-23 15:22:52 -07:00
..
src Prevent character from walking when pinned against collision. 2016-09-23 15:22:52 -07:00
CMakeLists.txt remove stubbery, make physics lib depend on model 2016-08-24 22:25:45 -07:00