overte/plugins/hifiSdl2/src/SDL2Manager.cpp
2016-03-28 12:05:58 -07:00

201 lines
7 KiB
C++

//
// SDL2Manager.cpp
// input-plugins/src/input-plugins
//
// Created by Sam Gondelman on 6/5/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qapplication.h>
#include <PerfStat.h>
#include <controllers/UserInputMapper.h>
#include "SDL2Manager.h"
#ifdef HAVE_SDL2
static_assert(
(int)controller::A == (int)SDL_CONTROLLER_BUTTON_A &&
(int)controller::B == (int)SDL_CONTROLLER_BUTTON_B &&
(int)controller::X == (int)SDL_CONTROLLER_BUTTON_X &&
(int)controller::Y == (int)SDL_CONTROLLER_BUTTON_Y &&
(int)controller::BACK == (int)SDL_CONTROLLER_BUTTON_BACK &&
(int)controller::GUIDE == (int)SDL_CONTROLLER_BUTTON_GUIDE &&
(int)controller::START == (int)SDL_CONTROLLER_BUTTON_START &&
(int)controller::LS == (int)SDL_CONTROLLER_BUTTON_LEFTSTICK &&
(int)controller::RS == (int)SDL_CONTROLLER_BUTTON_RIGHTSTICK &&
(int)controller::LB == (int)SDL_CONTROLLER_BUTTON_LEFTSHOULDER &&
(int)controller::RB == (int)SDL_CONTROLLER_BUTTON_RIGHTSHOULDER &&
(int)controller::DU == (int)SDL_CONTROLLER_BUTTON_DPAD_UP &&
(int)controller::DD == (int)SDL_CONTROLLER_BUTTON_DPAD_DOWN &&
(int)controller::DL == (int)SDL_CONTROLLER_BUTTON_DPAD_LEFT &&
(int)controller::DR == (int)SDL_CONTROLLER_BUTTON_DPAD_RIGHT &&
(int)controller::LX == (int)SDL_CONTROLLER_AXIS_LEFTX &&
(int)controller::LY == (int)SDL_CONTROLLER_AXIS_LEFTY &&
(int)controller::RX == (int)SDL_CONTROLLER_AXIS_RIGHTX &&
(int)controller::RY == (int)SDL_CONTROLLER_AXIS_RIGHTY &&
(int)controller::LT == (int)SDL_CONTROLLER_AXIS_TRIGGERLEFT &&
(int)controller::RT == (int)SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
"SDL2 equvalence: Enums and values from StandardControls.h are assumed to match enums from SDL_gamecontroller.h");
#endif
const QString SDL2Manager::NAME = "SDL2";
#ifdef HAVE_SDL2
SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
return SDL_JoystickInstanceID(joystick);
}
#endif
SDL2Manager::SDL2Manager() :
#ifdef HAVE_SDL2
_openJoysticks(),
#endif
_isInitialized(false)
{
}
void SDL2Manager::init() {
#ifdef HAVE_SDL2
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
if (initSuccess) {
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_GameController* controller = SDL_GameControllerOpen(i);
if (controller) {
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
//Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
Joystick::Pointer joystick = std::make_shared<Joystick>(id, controller);
_openJoysticks[id] = joystick;
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->registerDevice(joystick);
emit joystickAdded(joystick.get());
}
}
}
_isInitialized = true;
}
else {
qDebug() << "Error initializing SDL2 Manager";
}
#endif
}
void SDL2Manager::deinit() {
#ifdef HAVE_SDL2
_openJoysticks.clear();
SDL_Quit();
#endif
}
bool SDL2Manager::activate() {
InputPlugin::activate();
#ifdef HAVE_SDL2
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
for (auto joystick : _openJoysticks) {
userInputMapper->registerDevice(joystick);
emit joystickAdded(joystick.get());
}
return true;
#else
return false;
#endif
}
void SDL2Manager::deactivate() {
#ifdef HAVE_SDL2
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
for (auto joystick : _openJoysticks) {
userInputMapper->removeDevice(joystick->getDeviceID());
emit joystickRemoved(joystick.get());
}
#endif
InputPlugin::deactivate();
}
bool SDL2Manager::isSupported() const {
#ifdef HAVE_SDL2
return true;
#else
return false;
#endif
}
void SDL2Manager::pluginFocusOutEvent() {
#ifdef HAVE_SDL2
for (auto joystick : _openJoysticks) {
joystick->focusOutEvent();
}
#endif
}
void SDL2Manager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
#ifdef HAVE_SDL2
if (_isInitialized) {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
for (auto joystick : _openJoysticks) {
joystick->update(deltaTime, inputCalibrationData, jointsCaptured);
}
PerformanceTimer perfTimer("SDL2Manager::update");
SDL_GameControllerUpdate();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_CONTROLLERAXISMOTION) {
Joystick::Pointer joystick = _openJoysticks[event.caxis.which];
if (joystick) {
joystick->handleAxisEvent(event.caxis);
}
} else if (event.type == SDL_CONTROLLERBUTTONDOWN || event.type == SDL_CONTROLLERBUTTONUP) {
Joystick::Pointer joystick = _openJoysticks[event.cbutton.which];
if (joystick) {
joystick->handleButtonEvent(event.cbutton);
}
#if 0
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
// this will either start or stop a global back event
QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN)
? HFBackEvent::startType()
: HFBackEvent::endType();
HFBackEvent backEvent(backType);
qApp->sendEvent(qApp, &backEvent);
}
#endif
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
// Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
Joystick::Pointer joystick = std::make_shared<Joystick>(id, controller);
_openJoysticks[id] = joystick;
userInputMapper->registerDevice(joystick);
emit joystickAdded(joystick.get());
}
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
if (_openJoysticks.contains(event.cdevice.which)) {
Joystick::Pointer joystick = _openJoysticks[event.cdevice.which];
_openJoysticks.remove(event.cdevice.which);
userInputMapper->removeDevice(joystick->getDeviceID());
emit joystickRemoved(joystick.get());
}
}
}
}
#endif
}