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126 lines
4.9 KiB
C++
126 lines
4.9 KiB
C++
//
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// Rectangle3DOverlay.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Rectangle3DOverlay.h"
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#include <GeometryCache.h>
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#include <SharedUtil.h>
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QString const Rectangle3DOverlay::TYPE = "rectangle3d";
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Rectangle3DOverlay::Rectangle3DOverlay() :
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_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
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{
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auto geometryCache = DependencyManager::get<GeometryCache>();
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for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
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_rectGeometryIds[i] = geometryCache->allocateID();
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}
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qDebug() << "Building rect3d overlay";
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}
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Rectangle3DOverlay::Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay) :
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Planar3DOverlay(rectangle3DOverlay),
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_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
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{
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auto geometryCache = DependencyManager::get<GeometryCache>();
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for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
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_rectGeometryIds[i] = geometryCache->allocateID();
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}
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qDebug() << "Building rect3d overlay";
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}
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Rectangle3DOverlay::~Rectangle3DOverlay() {
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qDebug() << "Destryoing rect3d overlay";
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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geometryCache->releaseID(_geometryCacheID);
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for (size_t i = 0; i < _rectGeometryIds.size(); ++i) {
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geometryCache->releaseID(_rectGeometryIds[i]);
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}
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}
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}
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void Rectangle3DOverlay::render(RenderArgs* args) {
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if (!_visible) {
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return; // do nothing if we're not visible
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}
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float alpha = getAlpha();
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xColor color = getColor();
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const float MAX_COLOR = 255.0f;
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glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
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glm::vec3 position = getPosition();
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glm::vec2 dimensions = getDimensions();
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glm::vec2 halfDimensions = dimensions * 0.5f;
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glm::quat rotation = getRotation();
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auto batch = args->_batch;
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if (batch) {
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// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
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Transform transform;
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transform.setTranslation(position);
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transform.setRotation(rotation);
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batch->setModelTransform(transform);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (getIsSolid()) {
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glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
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glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
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geometryCache->bindSimpleProgram(*batch);
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geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor, _geometryCacheID);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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if (getIsDashedLine()) {
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glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
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glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
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glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
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glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
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geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor, _rectGeometryIds[0]);
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geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor, _rectGeometryIds[1]);
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geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor, _rectGeometryIds[2]);
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geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor, _rectGeometryIds[3]);
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} else {
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if (halfDimensions != _previousHalfDimensions) {
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QVector<glm::vec3> border;
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border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
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border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
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border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
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border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
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border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
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geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);
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_previousHalfDimensions = halfDimensions;
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}
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geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID);
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}
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}
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}
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}
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const render::ShapeKey Rectangle3DOverlay::getShapeKey() {
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auto builder = render::ShapeKey::Builder().withOwnPipeline();
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if (isTransparent()) {
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builder.withTranslucent();
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}
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return builder.build();
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}
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void Rectangle3DOverlay::setProperties(const QVariantMap& properties) {
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Planar3DOverlay::setProperties(properties);
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}
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Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
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return new Rectangle3DOverlay(this);
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}
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