overte/scripts/system/progress.js
2016-07-28 17:24:35 -07:00

378 lines
13 KiB
JavaScript

//
// progress.js
// examples
//
// Created by David Rowe on 29 Jan 2015.
// Copyright 2015 High Fidelity, Inc.
//
// This script displays a progress download indicator when downloads are in progress.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var rawProgress = 100, // % raw value.
displayProgress = 100, // % smoothed value to display.
DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
DISPLAY_PROGRESS_MINOR_INCREMENT = 0.1, // % amount to increment display value each update when 0% raw progress.
DISPLAY_PROGRESS_MAJOR_INCREMENT = 5, // % maximum amount to increment display value when >0% raw progress.
alpha = 0.0,
alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out.
ALPHA_DELTA_IN = 0.15,
ALPHA_DELTA_OUT = -0.02,
fadeTimer = null,
FADE_INTERVAL = 30, // ms between changes in alpha.
fadeWaitTimer = null,
FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
visible = false,
BAR_WIDTH = 480, // Dimension of SVG in pixels of visible portion (half) of the bar.
BAR_HEIGHT = 30,
BAR_URL = Script.resolvePath("assets/images/progress-bar.svg"),
BACKGROUND_WIDTH = 540,
BACKGROUND_HEIGHT = 90,
BACKGROUND_URL = Script.resolvePath("assets/images/progress-bar-background.svg"),
isOnHMD = false,
windowWidth = 0,
windowHeight = 0,
background2D = {},
bar2D = {},
SCALE_2D = 0.35, // Scale the SVGs for 2D display.
//SCALE_2D = 1.0, // Scale the SVGs for 2D display.
background3D = {},
bar3D = {},
PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
PROGRESS_3D_DISTANCE = 0.602, // Horizontal distance from avatar position.
PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
BACKGROUND_3D_SIZE = {
x: 0.76,
y: 0.08
}, // Match up with the 3D background with those of notifications.js notices.
BACKGROUND_3D_COLOR = {
red: 2,
green: 2,
blue: 2
},
BACKGROUND_3D_ALPHA = 0.7;
function fade() {
alpha = alpha + alphaDelta;
if (alpha < 0) {
alpha = 0;
}
if (alpha > 1) {
alpha = 1;
}
if (alpha === 0 || alpha === 1) { // Finished fading in or out
alphaDelta = 0;
Script.clearInterval(fadeTimer);
}
if (alpha === 0) { // Finished fading out
visible = false;
}
if (isOnHMD) {
Overlays.editOverlay(background3D.overlay, {
backgroundAlpha: alpha * BACKGROUND_3D_ALPHA,
visible: visible
});
} else {
Overlays.editOverlay(background2D.overlay, {
alpha: alpha,
visible: visible
});
}
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
alpha: alpha,
visible: visible
});
}
function resetProgress() {
wasActive = true;
bestRawProgress = 0;
rawProgress = 0;
cooldown = 1000;
displayProgress = 0;
}
Window.domainChanged.connect(resetProgress);
var maxSeen = 0;
var bestRawProgress = 0;
var wasActive = false;
var cooldown = 1000;
function onDownloadInfoChanged(info) {
var i;
print("PROGRESS: DOwnload info changed ", info.downloading.length, info.pending, maxSeen);
// Update raw progress value
if (info.downloading.length + info.pending === 0) {
wasActive = false;
rawProgress = 100;
bestRawProgress = 100;
} else {
var count = info.downloading.length + info.pending;
if (!wasActive) {
resetProgress();
maxSeen = count;
}
if (count > maxSeen) {
maxSeen = count;
}
if (cooldown < 0) {
print("PROGRESS: OUT OF COOLDOWN");
//for (i = 0; i < info.downloading.length; i += 1) {
//rawProgress += info.downloading[i];
//}
//rawProgress = rawProgress / (info.downloading.length + info.pending);
rawProgress = ((maxSeen - count) / maxSeen) * 100;
//rawProgress += 1;
//if (rawProgress > 90) {
//rawProgress = 20
//}
if (rawProgress > bestRawProgress) {
bestRawProgress = rawProgress;
}
}
}
print("PROGRESS:", rawProgress, bestRawProgress, maxSeen);
}
function createOverlays() {
if (isOnHMD) {
background3D.overlay = Overlays.addOverlay("rectangle3d", {
size: BACKGROUND_3D_SIZE,
color: BACKGROUND_3D_COLOR,
alpha: BACKGROUND_3D_ALPHA,
solid: true,
isFacingAvatar: false,
visible: false,
ignoreRayIntersection: true
});
bar3D.overlay = Overlays.addOverlay("image3d", {
url: BAR_URL,
subImage: {
x: 0,
y: 0,
width: 480,
height: BAR_HEIGHT
},
scale: SCALE_3D * BAR_WIDTH,
isFacingAvatar: false,
visible: false,
alpha: 0.0,
ignoreRayIntersection: true
});
} else {
background2D.overlay = Overlays.addOverlay("image", {
imageURL: BACKGROUND_URL,
width: background2D.width,
height: background2D.height,
visible: false,
alpha: 0.0
});
bar2D.overlay = Overlays.addOverlay("image", {
imageURL: BAR_URL,
subImage: {
x: 0,
y: 0,
width: BAR_WIDTH,
height: BAR_HEIGHT
},
width: bar2D.width,
height: bar2D.height,
visible: false,
alpha: 0.0
});
}
}
function deleteOverlays() {
Overlays.deleteOverlay(isOnHMD ? background3D.overlay : background2D.overlay);
Overlays.deleteOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay);
}
var b = 0;
function update() {
cooldown -= 16;
/*
maxSeen = 100;
b++;
rawProgress = b;
if (rawProgress == 100) {
b = 0
}
bestRawProgress = rawProgress;
print(rawProgress, bestRawProgress);
*/
//print(rawProgress, bestRawProgress, maxSeen);
var viewport,
eyePosition,
avatarOrientation;
hmdActive = HMD.active;
//if (isOnHMD !== HMD.active) {
//deleteOverlays();
//isOnHMD = !isOnHMD;
//createOverlays();
//}
/*
// Calculate progress value to display
if (rawProgress === 0 && displayProgress <= DISPLAY_PROGRESS_MINOR_MAXIMUM) {
displayProgress = Math.min(displayProgress + DISPLAY_PROGRESS_MINOR_INCREMENT, DISPLAY_PROGRESS_MINOR_MAXIMUM);
} else if (rawProgress < displayProgress) {
displayProgress = rawProgress;
} else if (rawProgress > displayProgress) {
displayProgress = Math.min(rawProgress, displayProgress + DISPLAY_PROGRESS_MAJOR_INCREMENT);
} // else (rawProgress === displayProgress); do nothing.
//displayProgress = bestRawProgress;
//*/
if (displayProgress < rawProgress) {
var diff = rawProgress - displayProgress;
if (diff < 0.1) {
displayProgress = rawProgress;
} else {
displayProgress += diff * 0.1;
}
}
//print('PROGRESS:', displayProgress);
// Update state
if (!visible) { // Not visible because no recent downloads
if (displayProgress < 100) { // Have started downloading so fade in
visible = true;
alphaDelta = ALPHA_DELTA_IN;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
}
} else if (alphaDelta !== 0.0) { // Fading in or out
if (alphaDelta > 0) {
if (rawProgress === 100) { // Was downloading but now have finished so fade out
alphaDelta = ALPHA_DELTA_OUT;
}
} else {
if (displayProgress < 100) { // Was finished downloading but have resumed so fade in
alphaDelta = ALPHA_DELTA_IN;
}
}
} else { // Fully visible because downloading or recently so
if (fadeWaitTimer === null) {
if (rawProgress === 100) { // Was downloading but have finished so fade out soon
fadeWaitTimer = Script.setTimeout(function() {
alphaDelta = ALPHA_DELTA_OUT;
fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
fadeWaitTimer = null;
}, FADE_OUT_WAIT);
}
} else {
if (displayProgress < 100) { // Was finished and waiting to fade out but have resumed so don't fade out
Script.clearInterval(fadeWaitTimer);
fadeWaitTimer = null;
}
}
}
if (visible) {
// Update progress bar
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
visible: visible,
subImage: {
x: BAR_WIDTH * (1 - displayProgress / 100),
y: 0,
width: BAR_WIDTH,
height: BAR_HEIGHT
},
});
// Update position
if (isOnHMD) {
// Update 3D overlays to maintain positions relative to avatar
eyePosition = MyAvatar.getDefaultEyePosition();
avatarOrientation = MyAvatar.orientation;
Overlays.editOverlay(background3D.overlay, {
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, background3D.offset)),
rotation: Quat.multiply(avatarOrientation, background3D.orientation)
});
Overlays.editOverlay(bar3D.overlay, {
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, bar3D.offset)),
rotation: Quat.multiply(avatarOrientation, bar3D.orientation)
});
} else {
// Update 2D overlays to maintain positions at bottom middle of window
viewport = Controller.getViewportDimensions();
if (viewport.x !== windowWidth || viewport.y !== windowHeight) {
windowWidth = viewport.x;
windowHeight = viewport.y;
var yOffset = hmdActive ? -300 : 0;
Overlays.editOverlay(background2D.overlay, {
x: windowWidth / 2 - background2D.width / 2,
y: windowHeight - background2D.height - bar2D.height + yOffset
});
Overlays.editOverlay(bar2D.overlay, {
x: windowWidth / 2 - bar2D.width / 2,
y: windowHeight - background2D.height - bar2D.height + (background2D.height - bar2D.height) / 2 + yOffset
});
}
}
}
}
function setProgressBar(progress) {
}
function setUp() {
background2D.width = SCALE_2D * BACKGROUND_WIDTH;
background2D.height = SCALE_2D * BACKGROUND_HEIGHT;
bar2D.width = SCALE_2D * BAR_WIDTH;
bar2D.height = SCALE_2D * BAR_HEIGHT;
background3D.offset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, PROGRESS_3D_DIRECTION, 0), {
x: 0,
y: 0,
z: -PROGRESS_3D_DISTANCE
});
background3D.offset.y += PROGRESS_3D_ELEVATION;
background3D.orientation = Quat.fromPitchYawRollDegrees(PROGRESS_3D_PITCH, PROGRESS_3D_DIRECTION + PROGRESS_3D_YAW, 0);
bar3D.offset = Vec3.sum(background3D.offset, {
x: 0,
y: 0,
z: 0.001
}); // Just in front of background
bar3D.orientation = background3D.orientation;
createOverlays();
}
function tearDown() {
deleteOverlays();
}
setUp();
GlobalServices.downloadInfoChanged.connect(onDownloadInfoChanged);
GlobalServices.updateDownloadInfo();
//Script.update.connect(update);
Script.setInterval(update, 16);
Script.scriptEnding.connect(tearDown);
}());