overte/libraries/entities/src/AnimationPropertyGroup.cpp
2015-10-01 13:29:07 -07:00

339 lines
20 KiB
C++

//
// AnimationPropertyGroup.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <OctreePacketData.h>
#include <AnimationLoop.h>
#include "AnimationPropertyGroup.h"
#include "EntityItemProperties.h"
#include "EntityItemPropertiesMacros.h"
AnimationPropertyGroup::AnimationPropertyGroup() :
CONSTRUCT_PROPERTY(fps, 30.0f),
CONSTRUCT_PROPERTY(running, false),
CONSTRUCT_PROPERTY(loop, true),
CONSTRUCT_PROPERTY(firstFrame, 0.0f),
CONSTRUCT_PROPERTY(lastFrame, AnimationLoop::MAXIMUM_POSSIBLE_FRAME),
CONSTRUCT_PROPERTY(hold, false),
CONSTRUCT_PROPERTY(startAutomatically, false)
{
static const QString DEFAULT_URL;
_url = DEFAULT_URL;
}
void AnimationPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties, QScriptEngine* engine, bool skipDefaults, EntityItemProperties& defaultEntityProperties) const {
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_URL, AnimationSettings, animationSettings, URL, url);
//qDebug() << "AnimationPropertyGroup::copyToScriptValue() url:" << getURL();
if (_animationLoop) {
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_FPS, AnimationSettings, animationSettings, FPS, fps, _animationLoop->getFPS);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_FRAME_INDEX, AnimationSettings, animationSettings, FrameIndex, frameIndex, _animationLoop->getFPS);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_FRAME_INDEX, AnimationSettings, animationSettings, Running, running, _animationLoop->getRunning);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_LOOP, AnimationSettings, animationSettings, Loop, loop, _animationLoop->getLoop);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_FIRST_FRAME, AnimationSettings, animationSettings, FirstFrame, firstFrame, _animationLoop->getFirstFrame);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_LAST_FRAME, AnimationSettings, animationSettings, LastFrame, lastFrame, _animationLoop->getLastFrame);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_HOLD, AnimationSettings, animationSettings, Hold, hold, _animationLoop->getHold);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_ANIMATION_START_AUTOMATICALLY, AnimationSettings, animationSettings, StartAutomatically, startAutomatically, _animationLoop->getStartAutomatically);
} else {
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_FPS, AnimationSettings, animationSettings, FPS, fps);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_FRAME_INDEX, AnimationSettings, animationSettings, FrameIndex, frameIndex);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_FRAME_INDEX, AnimationSettings, animationSettings, Running, running);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_LOOP, AnimationSettings, animationSettings, Loop, loop);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_FIRST_FRAME, AnimationSettings, animationSettings, FirstFrame, firstFrame);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_LAST_FRAME, AnimationSettings, animationSettings, LastFrame, lastFrame);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_HOLD, AnimationSettings, animationSettings, Hold, hold);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_ANIMATION_START_AUTOMATICALLY, AnimationSettings, animationSettings, StartAutomatically, startAutomatically);
}
}
void AnimationPropertyGroup::copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) {
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, url, QString, setURL);
//qDebug() << "AnimationPropertyGroup::copyFromScriptValue() url:" << getURL();
if (_animationLoop) {
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, fps, float, _animationLoop->setFPS);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, frameIndex, float, _animationLoop->setFrameIndex);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, running, bool, _animationLoop->setRunning);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, loop, bool, _animationLoop->setLoop);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, firstFrame, float, _animationLoop->setFirstFrame);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, lastFrame, float, _animationLoop->setLastFrame);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, hold, bool, _animationLoop->setHold);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, startAutomatically, bool, _animationLoop->setStartAutomatically);
} else {
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, fps, float, setFPS);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, frameIndex, float, setFrameIndex);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, running, bool, setRunning);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, loop, bool, setLoop);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, firstFrame, float, setFirstFrame);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, lastFrame, float, setLastFrame);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, hold, bool, setHold);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(animationSettings, startAutomatically, bool, setStartAutomatically);
}
}
void AnimationPropertyGroup::debugDump() const {
qDebug() << " AnimationPropertyGroup: ---------------------------------------------";
qDebug() << " URL:" << getURL() << " has changed:" << urlChanged();
}
bool AnimationPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, getURL());
//qDebug() << "AnimationPropertyGroup::appendToEditPacket() url:" << getURL();
if (_animationLoop) {
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, _animationLoop->getFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, _animationLoop->getFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, _animationLoop->getRunning());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, _animationLoop->getLoop());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, _animationLoop->getFirstFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, _animationLoop->getLastFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, _animationLoop->getHold());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, _animationLoop->getStartAutomatically());
} else {
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, getFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, getFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, getRunning());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, getLoop());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, getFirstFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, getLastFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, getHold());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, getStartAutomatically());
}
return true;
}
bool AnimationPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt , int& processedBytes) {
int bytesRead = 0;
bool overwriteLocalData = true;
READ_ENTITY_PROPERTY(PROP_ANIMATION_URL, QString, setURL);
//qDebug() << "AnimationPropertyGroup::decodeFromEditPacket() url:" << getURL();
if (_animationLoop) {
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, _animationLoop->setFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, _animationLoop->setFrameIndex);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, _animationLoop->setRunning);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, bool, _animationLoop->setLoop);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, float, _animationLoop->setFirstFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, float, _animationLoop->setLastFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, bool, _animationLoop->setHold);
READ_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, bool, _animationLoop->setStartAutomatically);
} else {
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, setFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, setFrameIndex);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, setRunning);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, bool, setLoop);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, float, setFirstFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, float, setLastFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, bool, setHold);
READ_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, bool, setStartAutomatically);
}
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_URL, URL);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_FPS, FPS);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_FRAME_INDEX, FrameIndex);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_PLAYING, Running);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_LOOP, Loop);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_FIRST_FRAME, FirstFrame);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_LAST_FRAME, LastFrame);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_HOLD, Hold);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_ANIMATION_START_AUTOMATICALLY, StartAutomatically);
processedBytes += bytesRead;
return true;
}
void AnimationPropertyGroup::markAllChanged() {
_urlChanged = true;
_fpsChanged = true;
_frameIndexChanged = true;
_runningChanged = true;
}
EntityPropertyFlags AnimationPropertyGroup::getChangedProperties() const {
EntityPropertyFlags changedProperties;
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_URL, url);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_FPS, fps);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_FRAME_INDEX, frameIndex);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_PLAYING, running);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_LOOP, loop);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_FIRST_FRAME, firstFrame);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_LAST_FRAME, lastFrame);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_HOLD, hold);
CHECK_PROPERTY_CHANGE(PROP_ANIMATION_START_AUTOMATICALLY, startAutomatically);
return changedProperties;
}
void AnimationPropertyGroup::getProperties(EntityItemProperties& properties) const {
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, URL, getURL);
//qDebug() << "AnimationPropertyGroup::getProperties() url:" << getURL();
if (_animationLoop) {
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, FPS, _animationLoop->getFPS);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, FrameIndex, _animationLoop->getFrameIndex);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, Running, _animationLoop->getRunning);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, Loop, _animationLoop->getLoop);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, FirstFrame, _animationLoop->getFirstFrame);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, LastFrame, _animationLoop->getLastFrame);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, Hold, _animationLoop->getHold);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, StartAutomatically, _animationLoop->getStartAutomatically);
} else {
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, FPS, getFPS);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, FrameIndex, getFrameIndex);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, Running, getRunning);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, Loop, getLoop);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, FirstFrame, getFirstFrame);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, LastFrame, getLastFrame);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, Hold, getHold);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(AnimationSettings, StartAutomatically, getStartAutomatically);
}
}
bool AnimationPropertyGroup::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, URL, url, setURL);
//qDebug() << "AnimationPropertyGroup::setProperties() url:" << getURL();
if (_animationLoop) {
//qDebug() << "AnimationPropertyGroup::setProperties() -- apply new properties to our associated AnimationLoop";
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, FPS, fps, _animationLoop->setFPS);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, FrameIndex, frameIndex, _animationLoop->setFrameIndex);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, Running, running, _animationLoop->setRunning);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, Loop, loop, _animationLoop->setLoop);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, FirstFrame, firstFrame, _animationLoop->setFirstFrame);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, LastFrame, lastFrame, _animationLoop->setLastFrame);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, Hold, hold, _animationLoop->setHold);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, StartAutomatically, startAutomatically, _animationLoop->setStartAutomatically);
} else {
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, FPS, fps, setFPS);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, FrameIndex, frameIndex, setFrameIndex);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, Running, running, setRunning);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, Loop, loop, setLoop);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, FirstFrame, firstFrame, setFirstFrame);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, LastFrame, lastFrame, setLastFrame);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, Hold, hold, setHold);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(AnimationSettings, StartAutomatically, startAutomatically, setStartAutomatically);
}
return somethingChanged;
}
EntityPropertyFlags AnimationPropertyGroup::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties;
requestedProperties += PROP_ANIMATION_URL;
requestedProperties += PROP_ANIMATION_FPS;
requestedProperties += PROP_ANIMATION_FRAME_INDEX;
requestedProperties += PROP_ANIMATION_PLAYING;
requestedProperties += PROP_ANIMATION_LOOP;
requestedProperties += PROP_ANIMATION_FIRST_FRAME;
requestedProperties += PROP_ANIMATION_LAST_FRAME;
requestedProperties += PROP_ANIMATION_HOLD;
requestedProperties += PROP_ANIMATION_START_AUTOMATICALLY;
return requestedProperties;
}
void AnimationPropertyGroup::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
//qDebug() << "AnimationPropertyGroup::appendSubclassData() url:" << getURL();
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, getURL());
if (_animationLoop) {
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, getFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, getFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, getRunning());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, getLoop());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, getFirstFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, getLastFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, getHold());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, getStartAutomatically());
} else {
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, _animationLoop->getFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, _animationLoop->getFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, _animationLoop->getRunning());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, _animationLoop->getLoop());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, _animationLoop->getFirstFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, _animationLoop->getLastFrame());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, _animationLoop->getHold());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, _animationLoop->getStartAutomatically());
}
}
int AnimationPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_ANIMATION_URL, QString, setURL);
//qDebug() << "AnimationPropertyGroup::readEntitySubclassDataFromBuffer() url:" << getURL();
if (_animationLoop) {
// apply new properties to our associated AnimationLoop
//qDebug() << "AnimationPropertyGroup::readEntitySubclassDataFromBuffer() -- apply new properties to our associated AnimationLoop";
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, _animationLoop->setFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, _animationLoop->setFrameIndex);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, _animationLoop->setRunning);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, bool, _animationLoop->setLoop);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, float, _animationLoop->setFirstFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, float, _animationLoop->setLastFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, bool, _animationLoop->setHold);
READ_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, bool, _animationLoop->setStartAutomatically);
} else {
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, setFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, setFrameIndex);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, setRunning);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LOOP, bool, setLoop);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FIRST_FRAME, float, setFirstFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_LAST_FRAME, float, setLastFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, bool, setHold);
READ_ENTITY_PROPERTY(PROP_ANIMATION_START_AUTOMATICALLY, bool, setStartAutomatically);
}
return bytesRead;
}