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310 lines
9.8 KiB
QML
310 lines
9.8 KiB
QML
//
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// Window.qml
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//
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// Created by Bradley Austin Davis on 12 Jan 2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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import QtQuick 2.5
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import QtQuick.Controls 1.4
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import QtQuick.Controls.Styles 1.4
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import QtGraphicalEffects 1.0
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import "."
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import "../styles-uit"
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// FIXME how do I set the initial position of a window without
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// overriding places where the a individual client of the window
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// might be setting the position with a Settings{} element?
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// FIXME how to I enable dragging without allowing the window to lay outside
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// of the desktop? How do I ensure when the desktop resizes all the windows
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// are still at least partially visible?
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Fadable {
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id: window
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HifiConstants { id: hifi }
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//
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// Signals
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//
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signal windowClosed();
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signal windowDestroyed();
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signal mouseEntered();
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signal mouseExited();
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//
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// Native properties
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//
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// The Window size is the size of the content, while the frame
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// decorations can extend outside it.
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implicitHeight: content ? content.height : 0
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implicitWidth: content ? content.width : 0
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x: desktop.invalid_position; y: desktop.invalid_position;
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children: [ swallower, frame, defocuser, content, activator ]
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//
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// Custom properties
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//
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property int modality: Qt.NonModal
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// Corresponds to the window shown / hidden state AS DISTINCT from window visibility.
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// Window visibility should NOT be used as a proxy for any other behavior.
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property bool shown: true
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// FIXME workaround to deal with the face that some visual items are defined here,
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// when they should be moved to a frame derived type
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property bool hideBackground: false
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visible: shown
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enabled: visible
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readonly property bool topLevelWindow: true
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property string title
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// Should the window be closable control?
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property bool closable: true
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// Should the window try to remain on top of other windows?
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property bool alwaysOnTop: false
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// Should hitting the close button hide or destroy the window?
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property bool destroyOnCloseButton: true
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// Should hiding the window destroy it or just hide it?
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property bool destroyOnHidden: false
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property bool pinnable: true
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property bool pinned: false
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property bool resizable: false
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property bool gradientsSupported: desktop.gradientsSupported
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property int colorScheme: hifi.colorSchemes.dark
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property vector2d minSize: Qt.vector2d(100, 100)
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property vector2d maxSize: Qt.vector2d(1280, 800)
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// The content to place inside the window, determined by the client
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default property var content
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property var footer: Item { } // Optional static footer at the bottom of the dialog.
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function setDefaultFocus() {} // Default function; can be overridden by dialogs.
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property var rectifier: Timer {
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property bool executing: false;
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interval: 100
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repeat: false
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running: false
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onTriggered: {
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executing = true;
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x = Math.floor(x);
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y = Math.floor(y);
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executing = false;
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}
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function begin() {
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if (!executing) {
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restart();
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}
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}
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}
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// This mouse area serves to raise the window. To function, it must live
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// in the window and have a higher Z-order than the content, but follow
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// the position and size of frame decoration
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property var activator: MouseArea {
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width: frame.decoration ? frame.decoration.width : window.width
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height: frame.decoration ? frame.decoration.height : window.height
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x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
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y: frame.decoration ? frame.decoration.anchors.topMargin : 0
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propagateComposedEvents: true
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acceptedButtons: Qt.AllButtons
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enabled: window.visible
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onPressed: {
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window.raise();
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mouse.accepted = false;
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}
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}
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// This mouse area defocuses the current control so that the HMD keyboard gets hidden.
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property var defocuser: MouseArea {
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width: frame.decoration ? frame.decoration.width : window.width
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height: frame.decoration ? frame.decoration.height : window.height
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x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
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y: frame.decoration ? frame.decoration.anchors.topMargin : 0
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propagateComposedEvents: true
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acceptedButtons: Qt.AllButtons
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enabled: window.visible
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onPressed: {
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frame.forceActiveFocus();
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mouse.accepted = false;
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}
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}
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// This mouse area serves to swallow mouse events while the mouse is over the window
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// to prevent things like mouse wheel events from reaching the application and changing
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// the camera if the user is scrolling through a list and gets to the end.
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property var swallower: MouseArea {
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width: frame.decoration ? frame.decoration.width : window.width
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height: frame.decoration ? frame.decoration.height : window.height
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x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
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y: frame.decoration ? frame.decoration.anchors.topMargin : 0
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hoverEnabled: true
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acceptedButtons: Qt.AllButtons
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enabled: window.visible
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onClicked: {}
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onDoubleClicked: {}
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onPressAndHold: {}
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onReleased: {}
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onWheel: {}
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}
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// Default to a standard frame. Can be overriden to provide custom
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// frame styles, like a full desktop frame to simulate a modal window
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property var frame: DefaultFrame {
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//window: window
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}
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//
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// Handlers
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//
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Component.onCompleted: {
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window.parentChanged.connect(raise);
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setDefaultFocus();
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d.centerOrReposition();
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d.updateVisibility(shown);
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}
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Component.onDestruction: {
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window.parentChanged.disconnect(raise); // Prevent warning on shutdown
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windowDestroyed();
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}
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onXChanged: rectifier.begin();
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onYChanged: rectifier.begin();
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onShownChanged: d.updateVisibility(shown)
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onVisibleChanged: {
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enabled = visible
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if (visible && parent) {
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d.centerOrReposition();
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}
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}
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QtObject {
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id: d
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readonly property alias pinned: window.pinned
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readonly property alias shown: window.shown
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readonly property alias modality: window.modality;
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function getTargetVisibility() {
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if (!window.shown) {
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return false;
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}
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if (modality !== Qt.NonModal) {
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return true;
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}
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if (pinned) {
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return true;
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}
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if (desktop && !desktop.pinned) {
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return true;
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}
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return false;
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}
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// The force flag causes all windows to fade back in, because a window was shown
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readonly property alias visible: window.visible
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function updateVisibility(force) {
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if (force && !pinned && desktop.pinned) {
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// Change the pinned state (which in turn will call us again)
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desktop.pinned = false;
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return;
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}
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var targetVisibility = getTargetVisibility();
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if (targetVisibility === visible) {
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if (force) {
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window.raise();
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}
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return;
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}
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if (targetVisibility) {
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fadeIn(function() {
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if (force) {
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window.raise();
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}
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});
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} else {
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fadeOut(function() {
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if (!window.shown && window.destroyOnHidden) {
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window.destroy();
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}
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});
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}
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}
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function centerOrReposition() {
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if (x == desktop.invalid_position && y == desktop.invalid_position) {
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desktop.centerOnVisible(window);
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} else {
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desktop.repositionOnVisible(window);
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}
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}
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}
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// When the desktop pinned state changes, automatically handle the current windows
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Connections { target: desktop; onPinnedChanged: d.updateVisibility() }
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function raise() {
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if (visible && parent) {
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desktop.raise(window)
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}
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}
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function setPinned() {
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pinned = !pinned
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}
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function framedRect() {
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if (!frame || !frame.decoration) {
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return Qt.rect(0, 0, window.width, window.height)
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}
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return Qt.rect(frame.decoration.anchors.leftMargin, frame.decoration.anchors.topMargin,
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window.width - frame.decoration.anchors.leftMargin - frame.decoration.anchors.rightMargin,
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window.height - frame.decoration.anchors.topMargin - frame.decoration.anchors.bottomMargin)
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}
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Keys.onPressed: {
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switch(event.key) {
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case Qt.Key_Control:
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case Qt.Key_Shift:
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case Qt.Key_Meta:
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case Qt.Key_Alt:
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break;
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case Qt.Key_W:
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if (window.closable && (event.modifiers === Qt.ControlModifier)) {
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shown = false
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event.accepted = true
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}
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// fall through
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default:
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// Consume unmodified keyboard entries while the window is focused, to prevent them
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// from propagating to the application
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if (event.modifiers === Qt.NoModifier) {
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event.accepted = true;
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}
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break;
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}
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}
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onMouseEntered: console.log("Mouse entered " + window)
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onMouseExited: console.log("Mouse exited " + window)
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}
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