overte/interface/resources/qml/windows/Window.qml
2016-09-24 21:23:30 +12:00

310 lines
9.8 KiB
QML

//
// Window.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtGraphicalEffects 1.0
import "."
import "../styles-uit"
// FIXME how do I set the initial position of a window without
// overriding places where the a individual client of the window
// might be setting the position with a Settings{} element?
// FIXME how to I enable dragging without allowing the window to lay outside
// of the desktop? How do I ensure when the desktop resizes all the windows
// are still at least partially visible?
Fadable {
id: window
HifiConstants { id: hifi }
//
// Signals
//
signal windowClosed();
signal windowDestroyed();
signal mouseEntered();
signal mouseExited();
//
// Native properties
//
// The Window size is the size of the content, while the frame
// decorations can extend outside it.
implicitHeight: content ? content.height : 0
implicitWidth: content ? content.width : 0
x: desktop.invalid_position; y: desktop.invalid_position;
children: [ swallower, frame, defocuser, content, activator ]
//
// Custom properties
//
property int modality: Qt.NonModal
// Corresponds to the window shown / hidden state AS DISTINCT from window visibility.
// Window visibility should NOT be used as a proxy for any other behavior.
property bool shown: true
// FIXME workaround to deal with the face that some visual items are defined here,
// when they should be moved to a frame derived type
property bool hideBackground: false
visible: shown
enabled: visible
readonly property bool topLevelWindow: true
property string title
// Should the window be closable control?
property bool closable: true
// Should the window try to remain on top of other windows?
property bool alwaysOnTop: false
// Should hitting the close button hide or destroy the window?
property bool destroyOnCloseButton: true
// Should hiding the window destroy it or just hide it?
property bool destroyOnHidden: false
property bool pinnable: true
property bool pinned: false
property bool resizable: false
property bool gradientsSupported: desktop.gradientsSupported
property int colorScheme: hifi.colorSchemes.dark
property vector2d minSize: Qt.vector2d(100, 100)
property vector2d maxSize: Qt.vector2d(1280, 800)
// The content to place inside the window, determined by the client
default property var content
property var footer: Item { } // Optional static footer at the bottom of the dialog.
function setDefaultFocus() {} // Default function; can be overridden by dialogs.
property var rectifier: Timer {
property bool executing: false;
interval: 100
repeat: false
running: false
onTriggered: {
executing = true;
x = Math.floor(x);
y = Math.floor(y);
executing = false;
}
function begin() {
if (!executing) {
restart();
}
}
}
// This mouse area serves to raise the window. To function, it must live
// in the window and have a higher Z-order than the content, but follow
// the position and size of frame decoration
property var activator: MouseArea {
width: frame.decoration ? frame.decoration.width : window.width
height: frame.decoration ? frame.decoration.height : window.height
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
propagateComposedEvents: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
onPressed: {
window.raise();
mouse.accepted = false;
}
}
// This mouse area defocuses the current control so that the HMD keyboard gets hidden.
property var defocuser: MouseArea {
width: frame.decoration ? frame.decoration.width : window.width
height: frame.decoration ? frame.decoration.height : window.height
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
propagateComposedEvents: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
onPressed: {
frame.forceActiveFocus();
mouse.accepted = false;
}
}
// This mouse area serves to swallow mouse events while the mouse is over the window
// to prevent things like mouse wheel events from reaching the application and changing
// the camera if the user is scrolling through a list and gets to the end.
property var swallower: MouseArea {
width: frame.decoration ? frame.decoration.width : window.width
height: frame.decoration ? frame.decoration.height : window.height
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
hoverEnabled: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
onClicked: {}
onDoubleClicked: {}
onPressAndHold: {}
onReleased: {}
onWheel: {}
}
// Default to a standard frame. Can be overriden to provide custom
// frame styles, like a full desktop frame to simulate a modal window
property var frame: DefaultFrame {
//window: window
}
//
// Handlers
//
Component.onCompleted: {
window.parentChanged.connect(raise);
setDefaultFocus();
d.centerOrReposition();
d.updateVisibility(shown);
}
Component.onDestruction: {
window.parentChanged.disconnect(raise); // Prevent warning on shutdown
windowDestroyed();
}
onXChanged: rectifier.begin();
onYChanged: rectifier.begin();
onShownChanged: d.updateVisibility(shown)
onVisibleChanged: {
enabled = visible
if (visible && parent) {
d.centerOrReposition();
}
}
QtObject {
id: d
readonly property alias pinned: window.pinned
readonly property alias shown: window.shown
readonly property alias modality: window.modality;
function getTargetVisibility() {
if (!window.shown) {
return false;
}
if (modality !== Qt.NonModal) {
return true;
}
if (pinned) {
return true;
}
if (desktop && !desktop.pinned) {
return true;
}
return false;
}
// The force flag causes all windows to fade back in, because a window was shown
readonly property alias visible: window.visible
function updateVisibility(force) {
if (force && !pinned && desktop.pinned) {
// Change the pinned state (which in turn will call us again)
desktop.pinned = false;
return;
}
var targetVisibility = getTargetVisibility();
if (targetVisibility === visible) {
if (force) {
window.raise();
}
return;
}
if (targetVisibility) {
fadeIn(function() {
if (force) {
window.raise();
}
});
} else {
fadeOut(function() {
if (!window.shown && window.destroyOnHidden) {
window.destroy();
}
});
}
}
function centerOrReposition() {
if (x == desktop.invalid_position && y == desktop.invalid_position) {
desktop.centerOnVisible(window);
} else {
desktop.repositionOnVisible(window);
}
}
}
// When the desktop pinned state changes, automatically handle the current windows
Connections { target: desktop; onPinnedChanged: d.updateVisibility() }
function raise() {
if (visible && parent) {
desktop.raise(window)
}
}
function setPinned() {
pinned = !pinned
}
function framedRect() {
if (!frame || !frame.decoration) {
return Qt.rect(0, 0, window.width, window.height)
}
return Qt.rect(frame.decoration.anchors.leftMargin, frame.decoration.anchors.topMargin,
window.width - frame.decoration.anchors.leftMargin - frame.decoration.anchors.rightMargin,
window.height - frame.decoration.anchors.topMargin - frame.decoration.anchors.bottomMargin)
}
Keys.onPressed: {
switch(event.key) {
case Qt.Key_Control:
case Qt.Key_Shift:
case Qt.Key_Meta:
case Qt.Key_Alt:
break;
case Qt.Key_W:
if (window.closable && (event.modifiers === Qt.ControlModifier)) {
shown = false
event.accepted = true
}
// fall through
default:
// Consume unmodified keyboard entries while the window is focused, to prevent them
// from propagating to the application
if (event.modifiers === Qt.NoModifier) {
event.accepted = true;
}
break;
}
}
onMouseEntered: console.log("Mouse entered " + window)
onMouseExited: console.log("Mouse exited " + window)
}