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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
//
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// PacketSender.cpp
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// shared
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded packet sender.
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//
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#include <stdint.h>
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const uint64_t SEND_INTERVAL_USECS = 1000 * 5; // no more than 200pps... should be settable
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#include "NodeList.h"
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#include "PacketSender.h"
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#include "SharedUtil.h"
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PacketSender::PacketSender() {
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_lastSendTime = usecTimestampNow();
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}
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void PacketSender::queuePacket(sockaddr& address, unsigned char* packetData, ssize_t packetLength) {
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NetworkPacket packet(address, packetData, packetLength);
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lock();
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_packets.push_back(packet);
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unlock();
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}
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bool PacketSender::process() {
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if (_packets.size() == 0) {
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const uint64_t SEND_THREAD_SLEEP_INTERVAL = (1000 * 1000)/60; // check at 60fps
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usleep(SEND_THREAD_SLEEP_INTERVAL);
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}
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while (_packets.size() > 0) {
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NetworkPacket& packet = _packets.front();
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// send the packet through the NodeList...
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UDPSocket* nodeSocket = NodeList::getInstance()->getNodeSocket();
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nodeSocket->send(&packet.getAddress(), packet.getData(), packet.getLength());
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lock();
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_packets.erase(_packets.begin());
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unlock();
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uint64_t now = usecTimestampNow();
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// dynamically sleep until we need to fire off the next set of voxels
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uint64_t elapsed = now - _lastSendTime;
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int usecToSleep = SEND_INTERVAL_USECS - elapsed;
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_lastSendTime = now;
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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}
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return true; // keep running till they terminate us
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}
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