overte/libraries/shared/src/PacketSender.cpp
2013-08-15 12:01:50 -07:00

59 lines
1.6 KiB
C++

//
// PacketSender.cpp
// shared
//
// Created by Brad Hefta-Gaub on 8/12/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// Threaded or non-threaded packet sender.
//
#include <stdint.h>
const uint64_t SEND_INTERVAL_USECS = 1000 * 5; // no more than 200pps... should be settable
#include "NodeList.h"
#include "PacketSender.h"
#include "SharedUtil.h"
PacketSender::PacketSender() {
_lastSendTime = usecTimestampNow();
}
void PacketSender::queuePacket(sockaddr& address, unsigned char* packetData, ssize_t packetLength) {
NetworkPacket packet(address, packetData, packetLength);
lock();
_packets.push_back(packet);
unlock();
}
bool PacketSender::process() {
if (_packets.size() == 0) {
const uint64_t SEND_THREAD_SLEEP_INTERVAL = (1000 * 1000)/60; // check at 60fps
usleep(SEND_THREAD_SLEEP_INTERVAL);
}
while (_packets.size() > 0) {
NetworkPacket& packet = _packets.front();
// send the packet through the NodeList...
UDPSocket* nodeSocket = NodeList::getInstance()->getNodeSocket();
nodeSocket->send(&packet.getAddress(), packet.getData(), packet.getLength());
lock();
_packets.erase(_packets.begin());
unlock();
uint64_t now = usecTimestampNow();
// dynamically sleep until we need to fire off the next set of voxels
uint64_t elapsed = now - _lastSendTime;
int usecToSleep = SEND_INTERVAL_USECS - elapsed;
_lastSendTime = now;
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
return true; // keep running till they terminate us
}