overte/libraries
2015-01-05 13:17:12 -08:00
..
animation clamp frame index between 0 and 100,000 2014-12-29 21:07:04 -08:00
audio rename cmake macro to represent actual purpose 2014-12-18 16:51:20 -08:00
avatars Merge pull request #4007 from AndrewMeadows/inertia 2014-12-31 10:33:00 -08:00
embedded-webserver rename cmake macro to represent actual purpose 2014-12-18 16:51:20 -08:00
entities Initialize entities' _locked and _script 2015-01-02 12:37:00 -08:00
entities-renderer Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes 2015-01-05 11:27:29 -08:00
fbx merging with upstream master and origin temp0 2014-12-22 10:38:11 -08:00
gpu fixed pointers which were using 0 instead of NULL and syntax in resource.h 2014-12-22 11:20:04 -08:00
metavoxels Scale back on first dropped packet, use Qt send/receive buffer size options 2014-12-30 12:30:38 -08:00
model FIx typos 2014-12-22 15:44:46 -08:00
networking Scale back on first dropped packet, use Qt send/receive buffer size options 2014-12-30 12:30:38 -08:00
octree merge upstream/master into andrew/inertia 2014-12-29 09:15:49 -08:00
physics easier to read Bullet to GLM conversions and back 2014-12-30 13:15:57 -08:00
render-utils clean code 2015-01-05 13:17:12 -08:00
script-engine fix typo in cmakelists 2014-12-22 11:03:08 -08:00
shared fix bug in != operator 2014-12-29 10:50:06 -08:00
voxels rename cmake macro to represent actual purpose 2014-12-18 16:51:20 -08:00