overte/interface/resources/shaders
2014-12-30 17:42:10 -08:00
..
ambient_occlusion.frag Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
ambient_occlusion.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
diffuse.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
glow_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
glow_add_separate.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
grid.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
horizontal_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
metavoxel_cursor.frag Comment fix. 2014-10-14 18:24:44 -07:00
metavoxel_heightfield_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_heightfield_base.vert Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
metavoxel_heightfield_cursor.vert Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
metavoxel_heightfield_splat.frag Support for scaling splat textures in S and T, use mipmaps for them. 2014-08-22 16:43:09 -07:00
metavoxel_heightfield_splat.vert Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
metavoxel_voxel_base.frag Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_base.vert Switch to deferred lighting for metavoxels. 2014-09-04 17:17:44 -07:00
metavoxel_voxel_cursor.vert Allow drawing cursor on dual contour surface, wired up material paint tool. 2014-10-10 17:18:52 -07:00
metavoxel_voxel_splat.frag Reduce the size of the smoothing step. 2014-10-03 17:17:22 -07:00
metavoxel_voxel_splat.vert Use cubic texture coordinate generation for the dual contour surfaces. 2014-09-23 13:28:00 -07:00
occlusion_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
oculus.frag Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
perlin_modulate.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
perlin_modulate.vert Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert Replacing glutSolidSphere by a cached Geometry 2014-10-03 16:55:58 -07:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert Replacing glutSolidSphere by a cached Geometry 2014-10-03 16:55:58 -07:00
vertical_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
vertical_blur_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
voxel.frag Use deferred lighting for voxels as well as metavoxels. 2014-09-11 18:06:56 -07:00
voxel.vert Fix for deferred lighting on voxels. 2014-09-11 19:06:29 -07:00