overte/cmake/externals/steamworks/CMakeLists.txt
Dale Glass ac5a70fca0 Change asset URLs to Athena S3 bucket.
This uses a variable that can be overriden with an environment variable.
This makes it easy for the community to create alternate asset hosts.

Due to vcpkg using a clean environment, variables can't be easily passed
to cmake scripts run by vcpkg. This was worked around by writing the data
that needs to be passed into temporary files and reading it from the
vcpkg ports.
2019-12-18 17:36:01 +01:00

62 lines
2 KiB
CMake

include(ExternalProject)
set(EXTERNAL_NAME steamworks)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(STEAMWORKS_URL "${EXTERNAL_BUILD_ASSETS}/dependencies/steamworks_sdk_137.zip")
set(STEAMWORKS_URL_MD5 "95ba9d0e3ddc04f8a8be17d2da806cbb")
ExternalProject_Add(
${EXTERNAL_NAME}
URL ${STEAMWORKS_URL}
URL_MD5 ${STEAMWORKS_URL_MD5}
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/public CACHE STRING INTERNAL)
if (WIN32)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(ARCH_DIR ${SOURCE_DIR}/redistributable_bin/win64)
set(ARCH_SUFFIX "64")
else()
set(ARCH_DIR ${SOURCE_DIR}/redistributable_bin)
set(ARCH_SUFFIX "")
endif()
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${ARCH_DIR})
set(${EXTERNAL_NAME_UPPER}_LIB_PATH ${ARCH_DIR})
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${${EXTERNAL_NAME_UPPER}_LIB_PATH}/steam_api${ARCH_SUFFIX}.lib" CACHE STRING INTERNAL)
add_paths_to_fixup_libs("${${EXTERNAL_NAME_UPPER}_DLL_PATH}")
elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/osx32/libsteam_api.dylib CACHE STRING INTERNAL)
set(_STEAMWORKS_LIB_DIR "${SOURCE_DIR}/redistributable_bin/osx32")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_STEAMWORKS_LIB_DIR} -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
elseif(NOT ANDROID)
# FIXME need to account for different architectures
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/redistributable_bin/linux64/libsteam_api.so CACHE STRING INTERNAL)
endif()