overte/interface/resources/shaders/simple.frag
2014-09-15 17:33:07 -07:00

25 lines
679 B
GLSL

#version 120
//
// simple.frag
// fragment shader
//
// Created by Andrzej Kapolka on 9/15/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the interpolated normal
varying vec4 normal;
// the glow intensity
uniform float glowIntensity;
void main(void) {
// set the diffuse, normal, specular data
gl_FragData[0] = vec4(gl_Color.rgb, glowIntensity);
gl_FragData[1] = normalize(normal) * 0.5 + vec4(0.5, 0.5, 0.5, 1.0);
gl_FragData[2] = vec4(gl_FrontMaterial.specular.rgb, gl_FrontMaterial.shininess / 128.0);
}