overte/libraries/script-engine/src/Vec3.h
2014-10-21 11:40:16 -07:00

46 lines
1.4 KiB
C++

//
// Vec3.h
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 1/29/14.
// Copyright 2014 High Fidelity, Inc.
//
// Scriptable Vec3 class library.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Vec3_h
#define hifi_Vec3_h
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QObject>
#include <QString>
/// Scriptable interface a Vec3ernion helper class object. Used exclusively in the JavaScript API
class Vec3 : public QObject {
Q_OBJECT
public slots:
glm::vec3 cross(const glm::vec3& v1, const glm::vec3& v2);
float dot(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 multiply(const glm::vec3& v1, float f);
glm::vec3 multiply(float, const glm::vec3& v1);
glm::vec3 multiplyQbyV(const glm::quat& q, const glm::vec3& v);
glm::vec3 sum(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 subtract(const glm::vec3& v1, const glm::vec3& v2);
float length(const glm::vec3& v);
float distance(const glm::vec3& v1, const glm::vec3& v2);
float orientedAngle(const glm::vec3& v1, const glm::vec3& v2, const glm::vec3& v3);
glm::vec3 normalize(const glm::vec3& v);
glm::vec3 mix(const glm::vec3& v1, const glm::vec3& v2, float m);
void print(const QString& lable, const glm::vec3& v);
bool equal(const glm::vec3& v1, const glm::vec3& v2);
};
#endif // hifi_Vec3_h