overte/libraries/entities/src
Brad Hefta-Gaub 8c7ef31636 Merge pull request #7746 from AndrewMeadows/supress-spurious-logs
reduce warnings about truncated kinematic timesteps
2016-04-23 09:34:45 -07:00
..
AddEntityOperator.cpp add a way to remember which entities couldn't be properly placed in octree due to missing parents 2015-12-14 14:19:19 -08:00
AddEntityOperator.h
AnimationPropertyGroup.cpp fix export of animation properties 2016-04-08 14:40:06 -07:00
AnimationPropertyGroup.h remove dangling whitespace 2016-01-05 16:44:36 -08:00
BoxEntityItem.cpp fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
BoxEntityItem.h overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
DeleteEntityOperator.cpp
DeleteEntityOperator.h
EntitiesLogging.cpp
EntitiesLogging.h
EntitiesScriptEngineProvider.h overload a single function and cleanup, add examples 2015-11-06 11:48:51 -08:00
EntityActionFactoryInterface.h
EntityActionInterface.cpp more debugging prints 2015-11-11 16:03:08 -08:00
EntityActionInterface.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
EntityEditPacketSender.cpp support for larger than 35 minute clock skew 2016-04-20 18:42:00 -07:00
EntityEditPacketSender.h support for larger than 35 minute clock skew 2016-04-20 18:42:00 -07:00
EntityItem.cpp Merge pull request #7746 from AndrewMeadows/supress-spurious-logs 2016-04-23 09:34:45 -07:00
EntityItem.h Merge pull request #7727 from ZappoMan/supportLargeClockSkew 2016-04-23 08:42:38 -07:00
EntityItemID.cpp fix EntityItemID dependency 2015-10-21 14:33:12 -07:00
EntityItemID.h fix EntityItemID dependency 2015-10-21 14:33:12 -07:00
EntityItemProperties.cpp only export joint values if they've been explicitly set by scripts 2016-04-13 19:52:50 -07:00
EntityItemProperties.h Update users of NetworkGeometry 2016-03-24 11:35:41 -07:00
EntityItemPropertiesDefaults.h Move light entity defaults to light 2016-02-22 15:56:10 -08:00
EntityItemPropertiesMacros.h use "collidesWith" instead of "collisionMask" 2016-01-19 11:41:22 -08:00
EntityPropertyFlags.h Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
EntityScriptingInterface.cpp more CR feedback 2016-04-18 12:23:36 -07:00
EntityScriptingInterface.h fix possible thread issue with Entities.callEntityMethod() 2016-04-18 11:20:26 -07:00
EntitySimulation.cpp properly update _lastSimulated for kinematic objs 2016-04-22 17:19:00 -07:00
EntitySimulation.h fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
EntityTree.cpp use for loop rather than iterator 2016-04-08 13:32:33 -07:00
EntityTree.h guard access to _missingParent vector with a lock to allow safe access from multiple threads 2016-04-08 13:16:30 -07:00
EntityTreeElement.cpp add a heuristic for deciding when it's safe to enable bullet 2016-04-12 11:46:00 -07:00
EntityTreeElement.h Adding blacklist 2015-12-24 11:48:40 -08:00
EntityTreeHeadlessViewer.cpp Add ReceivedMessage and receive progress 2015-10-15 14:09:53 -07:00
EntityTreeHeadlessViewer.h Add ReceivedMessage and receive progress 2015-10-15 14:09:53 -07:00
EntityTypes.cpp Fix export bug 2015-10-15 18:43:32 -07:00
EntityTypes.h add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
KeyLightPropertyGroup.cpp Fix keyLight.ambientURL capitalization 2016-02-23 16:53:16 -08:00
KeyLightPropertyGroup.h Move the keyLIght properties in their own group and add the ambientURL in 2015-10-26 10:08:16 -07:00
LightEntityItem.cpp Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
LightEntityItem.h Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
LineEntityItem.cpp fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
LineEntityItem.h fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
ModelEntityItem.cpp Merge pull request #7664 from ZappoMan/reduceJointProperties 2016-04-14 15:30:04 -07:00
ModelEntityItem.h Merge pull request #7664 from ZappoMan/reduceJointProperties 2016-04-14 15:30:04 -07:00
MovingEntitiesOperator.cpp
MovingEntitiesOperator.h
ParticleEffectEntityItem.cpp check for time machine 2016-03-27 16:33:53 -07:00
ParticleEffectEntityItem.h give particle trails a nice smooth path between frames 2016-02-20 22:46:19 +01:00
PolyLineEntityItem.cpp fixed merge conflicts 2015-12-14 10:11:49 -08:00
PolyLineEntityItem.h fixed merge conflicts 2015-12-14 10:11:49 -08:00
PolyVoxEntityItem.cpp more threading cleanups 2016-03-24 19:14:25 -07:00
PolyVoxEntityItem.h don't call getMesh from render 2016-03-23 22:46:43 -07:00
PropertyGroup.h terse entity-edit logging 2015-10-14 09:31:44 -07:00
RecurseOctreeToMapOperator.cpp kill offsets 2016-03-29 09:18:29 -07:00
RecurseOctreeToMapOperator.h kill offsets 2016-03-29 09:18:29 -07:00
SimpleEntitySimulation.cpp fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
SimpleEntitySimulation.h fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
SimulationFlags.h change properties at 127 priority, grab at 128 2016-03-08 22:17:44 -08:00
SimulationOwner.cpp more correct notion of desired simulation priority 2016-03-09 11:02:50 -08:00
SimulationOwner.h more correct notion of desired simulation priority 2016-03-09 11:02:50 -08:00
SkyboxPropertyGroup.cpp terse entity-edit logging 2015-10-14 09:31:44 -07:00
SkyboxPropertyGroup.h terse entity-edit logging 2015-10-14 09:31:44 -07:00
SphereEntityItem.cpp location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
SphereEntityItem.h overhaul of MotionState cleanup 2016-01-07 10:19:46 -08:00
StagePropertyGroup.cpp terse entity-edit logging 2015-10-14 09:31:44 -07:00
StagePropertyGroup.h terse entity-edit logging 2015-10-14 09:31:44 -07:00
TextEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
TextEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
UpdateEntityOperator.cpp first steps toward a puffed-out query-box for child entities 2015-12-12 12:33:14 -08:00
UpdateEntityOperator.h formatting 2015-12-16 10:16:01 -08:00
WebEntityItem.cpp change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
WebEntityItem.h change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
ZoneEntityItem.cpp More atmosphere removal 2016-01-21 15:15:16 -08:00
ZoneEntityItem.h More atmosphere removal 2016-01-21 15:15:16 -08:00