overte/interface/resources/shaders/directional_light.frag
2014-09-04 17:17:44 -07:00

26 lines
842 B
GLSL

#version 120
//
// directional_light.frag
// fragment shader
//
// Created by Andrzej Kapolka on 9/3/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the diffuse texture
uniform sampler2D diffuseMap;
// the normal texture
uniform sampler2D normalMap;
void main(void) {
// compute the base color based on OpenGL lighting model
vec4 normal = texture2D(normalMap, gl_TexCoord[0].st);
gl_FragColor = vec4((texture2D(diffuseMap, gl_TexCoord[0].st) * (gl_FrontLightModelProduct.sceneColor +
gl_FrontLightProduct[0].ambient + gl_FrontLightProduct[0].diffuse * max(0.0, dot(normal * 2.0 -
vec4(1.0, 1.0, 1.0, 2.0), gl_LightSource[0].position)))).rgb, normal.a);
}