.. |
configSlider
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:48:40 -07:00 |
BG.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
culling.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
currentZone.js
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
debug.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
debugBG.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
debugDeferredLighting.js
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
debugFramebuffer.js
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
debugRender.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
debugSubsurfaceScattering.js
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
debugSurfaceGeometryPass.js
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Adjust qml positions and fix one shader bug
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2016-07-19 13:20:19 -07:00 |
debugToneMapping.js
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
deferredLighting.qml
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Adding the check for Obscurrance
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2016-07-18 18:11:51 -07:00 |
framebuffer.qml
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
globalLight.qml
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
main.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
rates.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
renderRates.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
renderStats.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
renderStatsGPU.js
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
stats.qml
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
statsGPU.qml
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Gathering the diffusion passes in the SUrfaceGEometryPAss job
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2016-07-19 02:11:22 -07:00 |
subsurfaceScattering.qml
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
surfaceGeometryPass.qml
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |